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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: White line in shadow: artifact ........help!


isaacnewton ( ) posted Sat, 13 January 2007 at 7:27 AM ยท edited Tue, 24 December 2024 at 7:08 AM

file_365410.jpg

...excuses.... the system has shrunk the image :( ... double click on it to see a larger version

Hi Folks,

I wonder if anyone can help out with explaining some Poser wierdness, and hopefully how to avoid it.

I have noticed that when I use Ambient Occlusion (AO) to get better shadows at skin-to-skin contacts, I sometimes get white lines appearing where the shadow should be darkest (like a dynamic range overload causing an inversion... or something like that).

In panel A of the picture is the kind of AO shadow I expect, but even here if you look closely (see panel B for magnification) you can see the beginings of the effect.
Panel C (a picture of gymnastic contortions :) ) shows that in some shadows the effect is there (red) and in others (green) it is not.
In some images this artifact is very strong, with a really white line running down the middle of a shadow.

I am using AO on the shaders (AO on lights switched off), using Occlusion Master (by face_off) and Unimesh Realism Kit (also by face_off).

Obviously this artifact is due to the lighting but I'm not sure what aspect of the lighting is causing it or how I can avoid it.
I use an IBL light and spotlights (usually a light set by R3DF).

If anyone can ... er... shed more light on this problem I would be grateful.

Thanks,

Isaac


jonthecelt ( ) posted Sat, 13 January 2007 at 7:47 AM

bookmark


isaacnewton ( ) posted Sun, 14 January 2007 at 4:23 AM

Come on you Poser Gurus... someone must have found a solution to this one...

I think jonthecelt wants to know too :)


nghayward ( ) posted Sun, 14 January 2007 at 5:25 AM

I was able to replicate the problem in a scene that originally was ok by raising the Ray Bias in the material's AO node. Try running Occlusion Master again and lowering the ray bias value


isaacnewton ( ) posted Sun, 14 January 2007 at 9:14 AM

Thanks nghaywood.... that appears to do the trick. Reducing Ray Bias from 0.4 to 0.1 seems to work, but I guess it will depend on many factors like how close I'm zoomed in, light intensity etc...
Still, now I know what to do when this particular Ugly raises it's head :)

Thanks,

Isaac


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