Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
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Attached Link: http://www.aqsis.org/xoops/modules/newbb/viewtopic.php?topic_id=1372&forum=1
**NUDITY WARNING! Preview skin renders. **(A link to a forum demo of a character render using the aqsis render engine that surprised me.)It's an amazing technology. It runs on, Mac, windows, and linux.
My brain is just a toy box filled with weird things
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Attached Link: http://makewiki.aleppax.it/pmwiki/pmwiki.php/User/TheHumanoid3DModel
*I found the MakeHuman base mesh design info. (linky linky)My brain is just a toy box filled with weird things
I just downloaded the MakeHuman for Windows.
I'm going to throw some time into generating a mesh.
Please advise the following:
I can get MakeHuman to export the mesh to .obj
I'll be able to open the .obj mesh in Poser.
I would then have to rig this mesh.
But what about the morphs???
I think MakeHuman has morphs inside itself for the user to get to the base mesh they want, but would the morphs be exportable in a way Poser could import them?
I would be wonderful to have an engine that can generate custom mesh, and even given acceptance of then having to rig, if one then has to build all morphs, including facial expression, wow, that is a lot of reinventing.
Just wondering if anyone can clue me in to the morph issues.
And then textures......wow.
::::: Opera :::::
I too have been playing around for the last week or so. As far as I know, once the mesh is exported, thats all you get. No rigging or morphs, just the mesh.
If you subsurf at least once before exporting, you get a much smoother mesh. Blender reports around 171,000 faces after subsurfing once. Using the model to learn rigging at the moment.
ah, that must mean that you can subdivide right in MakeHuman. I didn't find/see that command, I'm sure I'd find it with a little searching. No documentation, and no online help and no 'hover tool names.' I am not complaining. This is a free program and I respect the makers' vast efforts.
What I don't know is: how challenging would it be for MakeHuman to export morph targets? After all, morphs were used inside MakeHuman and the mesh in the destination program is the same as that exported. A morph is just something that calls out the x/y/z of the vertices of groups of polys, right? Is there some sort of universal file format for morphs, or would MakeHuman have to build custom export for any/all destination programs.
Again, not complaining, just wondering.
Isn't the code open source? wonder if someone could add on a script that would export the morphs in poser-friendly format?
:: og ::
I did a subsurf in Silo and the model looked really good, but even the low poly version is not too bad with smoothing on in poser.
There are many morphs available in the program. The question is how to get them into poser. I don't know how to best chop the model into bodyparts. You could save a second obj with a morph and use that as a morph target in poser.
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-How can you improve things when you don't make mistakes?
cool **bopperthijs,
**Yes, this program might be the catalyst for a lot of poser fans, myself included, to learn UVMapping, texture making, rigging and morph making!
With the rigging....
MakeHuman definitely enables you to create a mesh devoid of the ugly arm/shoulder/innerElbow issues. You can get beautiful, normal arms. While I have not progressed to rigging yet, I'm sure when I do I'll come up against whatever issues all the pros and e-F and Daz encounter in the arm area that lead to 'the ugly."
But the morphs....what sort of a challenge is that, to create an entire set of morphs for a mesh?
fun.
::::: Opera :::::
Hi, here is a topic about Poser and MH, in the official MH forum:
http://www.dedalo-3d.com/public/forum/index.php?a=topic&topic=1170952767_49
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Attached Link: makehuman
Makehuman started as a Python plugin for Blender, now it is a standalone C++ program. You can still see the blender roots in the weird interface.It had an androgenous mesh with a zillion morphs that can be morphed into make, female and fantasy characters. You build the character in the makehuman program and then export it as an obj file. You can even pose the character and then stick it into a blender scene. The mesh is like a free version of the DAZ unimesh. (Different mesh, but same idea of having a single mesh for male and female figures and lots of morphs.)
The program is released under GNU license and the mesh under MIT license.
The mesh is low poly but very high quality.
Has anyone rigged this figure for Poser yet?