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Subject: Blender's New Sculpt Tool


fls13 ( ) posted Thu, 18 January 2007 at 8:31 PM · edited Thu, 24 October 2024 at 10:14 PM

Really liking it so far. Anyone else using it? Would like to trade tips and tricks.


oodmb ( ) posted Thu, 18 January 2007 at 8:38 PM

yah, its awesome, not tips and tricks yet.  i just wish that when addint multiers it doesnt unhide whats already hidden.  beleive it or not, i can do two more subdivisions in blender than i can do in sharp construct. 
Sort of off topic but...
 the equivelent of sharpconstructs inflate tool in blender is to give all the verticies a base color of white, then click scripts, edit-dispaint and change the mode to normal and orientation to  normal.  it took me a while to figure this out.  very usefull for making skin layers in indigo or gelato.  i actualy use this teqhnique realy often when sculpting.


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