Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Quote - Particles, at least...should be passed between cpu's for location (as it seems to do this calculation before beginning rendering)
It's not quite as easy to do that as it is to render buckets on multiple threads (buckets are independent, the particles interact with each other and so need some synchronisation between parallel calculations).
Quote - and when dealing with a lot of particles, this could really help.
It certainly would.
its a dell precision 690
thats a dell board (made just for them) so not available to the general public.
It took a while for them to release the 2.66 ghz processors...but the 1.8 were out right off the bat.
I wouldnt buy until the faster ones were available.
it should be well worth the money (in the time it saves me to do stuff)
:)
BT
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I finally got to crank up carrara with my new computer. Im happy to report that, while rendering...it flat kicks tail, using all processors.
However, it does not use all when doing preview renders (marquee with the camera)
It also does not appear to use them when calculating for particles. To me, both of these should be done as it'd dramatically increase speed. Particles, at least...should be passed between cpu's for location (as it seems to do this calculation before beginning rendering) and when dealing with a lot of particles, this could really help.
all in all, Im still very happy with the render working with them.
BT