Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Content Advisory! This message contains nudity
This image is my P6 V3 Print .PZ3 as opened in P7.
The difference between the two scenes is that all of the Morphs, Magnets, and Remotes of the Character Study have been have been combined and exported into a single MT.OBJs, for each part. Then all of the origional Morphs, Magnets, and Remotes were deleted; and the .OBJs were imported. This second scene is about 14MBs.
I wonder why the smaller scene is not displaying the same distortion as the larger when opened in P7?
Content Advisory! This message contains nudity
What is Double Feeding?
I deleted all of the Magents, but they were'nt the cause.
Apparently The Wymmaster Dynamic Deformer's Remotes are'nt being welcomed into P7; when I removed them I got the image above.
Any ideas?
As far as I know Poser ca'nt create these. I wonder where Wymmaster got them, and why he went with remotes, over magnets.
Thanks, nruddock, I really appreciate your concern!**
**MaskimXul, Dizzi - So, you guys are both O.K. from the main Poser Runtimel; is the whole scene there or just the Remotes' stuff? Hopefully I wo'nt need to change all of the references in the scene to the Main Runtime. I'm going to extract the Mil' Dyn' Defs' again and see what needs to be moved. Else, this will be a pain, because my main runtime was meant to be on a RAID-1 drive, rather RAID-0...Phooey.
I finally took the P7 plunge this week. When I load figures created with Wyrmmaster's "Millennium Dynamic Deformers" set (sold by DAZ) in P6, I get the same bizarre results that the original poster did. I'm searching the forums for clues, looking for a way to fix this. Did anyone ever figure this out?
My Print, 12MB vs 250MB, V3.PZ3 works fine. I forgot I did manage to export V3 MT.OBJs, with Wyrmaster remotes active. You need to open the .PZ3, in P6 or before, and export an .OBJ for each part. Be sure to only check the As Morph Target in the Export Options. Then load a blank V3.CR2, and Load each .OBJ, back into each part, part by part.(Do'nt try this with P7 either.) Make Sure all of the MTs are at 0 and then set, only, all of the new MTs to 1.
Someone also mentioned redownloading the install.exe, from Daz. I need to try this, and am interested in knowing how it would work out too?
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I thought I read about V3, and an incompatibility with P7 External Morphs, but could'nt find the thread?