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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 2:40 am)



Subject: HELP ? How do you get Dynamic hair to work with the mesh ?


RorrKonn ( ) posted Fri, 26 January 2007 at 12:59 PM · edited Mon, 02 December 2024 at 1:28 AM

I am currently using poser 5

The dynamic hair goes in to the mesh.

Collision does not seem to be working.

How do you get Dynamic hair to work with the mesh ?

 

 

Thanks

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


kirwyn ( ) posted Fri, 26 January 2007 at 1:25 PM

Open your Parameter's Palette/Properties.  Check "Collision Detection" for those parts that you want the hair to collide with.  This is usually the head, neck, and shoulders/collars, etc.


RorrKonn ( ) posted Sat, 27 January 2007 at 4:26 AM

Thanks for the info.

it takes a hour to get 30 frames with collision.

any tips on getting it faster ?

 

Do alot of people use Dynamic hair ?

 

I'm open to suggestions on how to get good looking hair fast ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


stewer ( ) posted Sat, 27 January 2007 at 7:53 AM

A common trick is to use a low-res "proxy" mesh for the dynamics calculation and replace it with the higher res version before rendering. I think there are some very low-res proxies in the free stuff.


elenorcoli ( ) posted Sat, 27 January 2007 at 4:37 PM

well proxies a great start.  don't let hair collide with anything it doesn't need to.  and if it is poking through something initially that it must collide with that's a definite bad. use only the hair pieces needed for the render.  and turn down the vert count as low as looks realistic (straight hair needs fewer polys)
i love dynamic hair too, but good looking hair does not equal quick for dynamic.  an hour for 30 frames can be kinda common. (ok sounds a little long)  if you have to be quick and you're animating you might get better results using regular hair and tugging at it with magnets here and there for effect.


RorrKonn ( ) posted Sun, 28 January 2007 at 7:06 AM

Thanks for all the info :)

 

A3 don't have a scull cap

skull caps make a hard line across the forehead and looks bad anyways.

so I just put the hair on her scalp but

I keep seeing the scalp in the renders.

she's looking like here hair is real thin,like she's going balled or something.

 

What fixes our there for the scalp ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


elenorcoli ( ) posted Tue, 30 January 2007 at 11:09 PM

yeah this is especially noticable on closeups right?
you can turn up the poly count on those groups that cross the scalp
also you can change the thickness of the hair.  it always looks a little thin to me anyway at default settings.  but go to far with this and it gets a little anime.  (cool if you want it though)
you can try scaling a skull cap to fit the head maybe use magnets or something to get it very close, then load a texture to look like hair on the scalp. (some p5 default skullcaps have textures).  to get a good fit i would export head and skull cap to max and conform the skull cap, get it nice and perfectly close.
also when animating turn dampening up (possibly a lot) or the hair will just take off.
make sure the skull cap does not intersect the head at all anywhere and that no hair starts out in a "pose" that intersects any collision objects.
if you are gonna go with thin hair and close up renders, you are gonna have to increase the hair count drastically, and go for a walk or something during render
but its worth it for a great shot
good luck


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