Wed, Nov 13, 8:24 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 12 7:17 pm)



Subject: Has anyone tried out the Dystopia yet?


shotgung0d ( ) posted Wed, 17 January 2007 at 11:49 PM ยท edited Tue, 12 November 2024 at 12:31 AM

Well I'm sure someone has but my question is really "Has anyone gotten good results with Dystopia yet?'. I thought it would be the coolest freebie for D|S ever when I first found Blocks 1-10 and then 11-20 but all my efforts are downright embaressing. I can't seem to find the magic shading touch and I'm about ready to give up.

Anybody have any luck with it?


GKDantas ( ) posted Thu, 18 January 2007 at 5:09 AM

Hi I did a test render in Carrara yesterday... its very cool but need some changes in the surfaces (I didnt try it in Poser or Daz Studio). The windows dont have a reflection and the lights dont have a glow channel...so with a little work in the textures you can get a cool result:

Follow me at euQfiz Digital




Incognitas ( ) posted Thu, 18 January 2007 at 6:02 AM ยท edited Thu, 18 January 2007 at 6:05 AM

file_365971.jpg

I had a go.using the Light Dome Pro plugin in DS but had a better effect using HDRI in Bryce shown here


GKDantas ( ) posted Thu, 18 January 2007 at 11:00 AM

Yes... global illumination its a must to get a better look at Dystopia... I used it in my scene in Carrara, but I get a 1H 18 min render time to this image...

Follow me at euQfiz Digital




Bea ( ) posted Sun, 21 January 2007 at 1:33 AM

Are you using the DAZ materials that came with it or the poser ones?


GKDantas ( ) posted Sun, 21 January 2007 at 1:18 PM

Its all the original material... I just touch up the windows (more reflexive) and the lights (a glow channel was added).

Follow me at euQfiz Digital




Hellwolve ( ) posted Mon, 22 January 2007 at 12:05 PM

I don't know what you'd consider a good result, but I used Dystopia here:

http://www.deviantart.com/deviation/40705206

Renders made in D|S, postwork in PS. If you like, I'll share what I did to make 'em look that way :-)

"...and the earth becomes my throne
I adapt to the unknown
Under wandering stars I've grown
By myself but not alone"


shotgung0d ( ) posted Tue, 23 January 2007 at 7:15 PM

I consider that a great result, very stylish work. Please share!


Hellwolve ( ) posted Wed, 24 January 2007 at 3:19 AM

Allright, then :-) I did four important things, basically.

First of all, I changed the windows so they glow red instead of what they were. Secondly, I set up the lighting; went for a blue-ish infinite light.

Last two bits were done through postwork: I applied the diffuse glow filter on a seperate layer, lowered it's opacity. Then I blurred the bits of the scene that were further back.

Any other questions? :-)

"...and the earth becomes my throne
I adapt to the unknown
Under wandering stars I've grown
By myself but not alone"


jakiblue ( ) posted Sun, 28 January 2007 at 7:21 PM

shotgun, i have the same problem as you - i've got the free blocks and every time i use them, i want to poke my eyes out. ;) no matter what i do, i can't get them to look right. i really really dislike the mats that come with them (yep, I'm using the DAZ Studio ones) - they just don't look real (or obviously it's cos i'm doing something wrong) - and when I try and put a figure in the scene, using the scaling...well, let's just say i'm a nincompoop and can't figure it out. :) I wish i could find a tut somewhere where someone talks you through them step by step.


Hellwolve ( ) posted Mon, 29 January 2007 at 3:26 AM

I'm bad at making tuts, but if anyone has a specific question about 'em, feel free to contact me and I'll try to answer :)

"...and the earth becomes my throne
I adapt to the unknown
Under wandering stars I've grown
By myself but not alone"


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.