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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: Just playing around with hybrid clothes


estherau ( ) posted Fri, 02 February 2007 at 7:11 AM · edited Wed, 18 September 2024 at 3:32 AM

Attached Link: http://www.vanishingpoint.biz/productdetail.asp?productID=258

file_367714.jpg

I have only done this a few times, and maybe I'll learn it will depend on which clothes I use, but it seems really quick and easy to make part of a clothing dynamic. I am not that experienced with dynamic clothes, but this only took me literally 3 minutes or less. In this example I am using the VietCong V3 clothes from vanishing point which is the one I've been playing with in various scenes over the last few days. This is the before shot where her sleeves (as is typical of all the conforming clothes i have) don't hang quite naturally. Note her left sleeve in particular which we will work on. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 02 February 2007 at 7:11 AM

file_367715.jpg

And this is the after shot.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 02 February 2007 at 7:13 AM · edited Fri, 02 February 2007 at 7:14 AM

file_367716.jpg

I set the body of the shirt clothing to 108 percent for frame one and to 100% for frame 10. It is already conformed to my posed V3. Then I select the part I want to dynamic. In this case left forearm. Then I hit the cloth room tab. I hit new simulation and a window comes up as shown. I then select 10 frames

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 02 February 2007 at 7:15 AM · edited Fri, 02 February 2007 at 7:20 AM

file_367717.jpg

I choose anything between 4-10 drapes usually. Then I hit clothyfy and get it to collide against my poser person. I leave the rest of it on the default settings (because I don't know what I am doing) and hit calculate simulation. It might look really funny and off whilst calculating but within a minute or so, the finished picture appears, so go back into the pose room where you see it big and render. I'm sure there are people who could explain all this much better than me, but I was so pleased with the result and with how quick it was for an amateur that I thougth I would share. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 02 February 2007 at 7:23 AM

forgot to say, you can then start another simulation on some other part of same clothing and do it again, and have both sleeves for example dynamicked in the same render. In the forums people talk about this as hybrid clothing. They usually give examples where they have done it on a dress where the bodice is conforming and the skirt is dynamic. However there's no reason why you can't do like me and choose just a sleeve for example. It was very quick and easy. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Victoria_Lee ( ) posted Fri, 02 February 2007 at 8:18 AM

Once I get this new character done, I'm seriously going to have to start playing in the cloth room.  I don't know a thing about dynamic clothes and it looks like these are the wave of the future.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


estherau ( ) posted Fri, 02 February 2007 at 8:24 AM

try it with a sleeve or something like i did. It's easy! Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Victoria_Lee ( ) posted Fri, 02 February 2007 at 8:38 AM

I will ... and I have just the outfit in mind.  I'm staying home from work today, my granddaughter has the flu and both Mom and Dad have to work but I have the time off available.  She's 5 so that will give me some time on the computer to finish up the new character and maybe have a bit of a play in the cloth room.

Thanks, Esther.  I have this thread bookmarked.

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


rreynolds ( ) posted Fri, 02 February 2007 at 10:20 AM

I'll have to give it a try. I'm particularly curious whether the dynamic part of the clothing (sleeve in your example) stays conformed and will move with the figure's movements still.


diolma ( ) posted Fri, 02 February 2007 at 2:27 PM

A few warnings before clothifying conforming clothing (all or part):

Use a preview mode that shows the wireframe (hidden wireframe is often best) to check the mesh before trying to clothify.

  • If the mesh intersects the character or doubles back on itself (as are often the case when the creator has added "thickness" to the cloth), then the Cloth Room will either freeze, abort or throw conniptions.

  • If the mesh has long, thin polys then the Cloth Room won't be able to bend them convincingly.

  • (not so easy to see beforehand) If the part to be clothified is not connected to the main mesh (lace frills and the like often fall into this category) then those parts will fall away from the rest of the mesh when clothified. Can be partly rectified by constraining the edge of the offending part, but that's time-consuming to do.

Also, there may be problems if the clothified part (after running the Sim) intersects the conforming part. I'm not sure what would happen if you set the dynamic part to collide with the conforming part..

Having said all that, don't be put off experimenting! I've had wonderful fun in the cloth room!
(And am working on learning how to create dynamic clothing - making some good progress so far)

Cheers,
Diolma



Letterworks ( ) posted Fri, 02 February 2007 at 4:50 PM

Not to sound like a smart aleck here, because I really LIKE hybrid clothing! 

BUt to follow up on diolma's thread, don;t expect to be able to turn every piece of conforming clothing into hybrid and get exceptional renders. Truw it can help the realism in many cases BUT I have run into problems where bends made to the confomring part of the clothing cause the cloth room ot seriously distort and tear the part I was trying to make dynamic. In part I;ve found that this is due to the way the "child affects the parent" in Poser. I've often had to add dummy groups in clothing to have them work right as hybrids.

For that reason, while I encourage EVERYONE to experiment with them, I also don;t want you to be too disappointed if your results aren;t perfect the first few times (or even more). 

I am happy to see that there are a number of new items coming out specifically designed to be used as hybrids. Hopefully these have been tested and these types of problems have been addressed in them, the mesh is created with dynamics in mind, ghost groups are added where needed to break the hierarchy links if necessary. and morphs are present to help the user guide the dynamics to get the right effects. 

One are I'd like to see addressed by E-Frontier in the future is a what to save dynamic setting, similar to Mat Poses or better yet the Materials room folders. Until that is done, I'd also recommend that the makers of hybrids OR dynamics list the best settings for their clothing in the readme files, that way the users can get the best effects out of the box. 

Have Fun With Poser
mike


estherau ( ) posted Fri, 02 February 2007 at 5:50 PM

All good aadvice. Love esther PS I've had good results with dynamicing poserworld clothing in the past

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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