Sat, Nov 23, 9:26 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: someone please help me...with clothes and hair,


Hanphul ( ) posted Thu, 08 February 2007 at 8:55 PM · edited Sat, 23 November 2024 at 9:23 PM

in poser how do i make the clothes and hair and anything else fit to the body? please help me..much appreciated.


Acadia ( ) posted Thu, 08 February 2007 at 9:08 PM

Here is a compliation of information that I've put together for new users. Hopefully something in here will help you.  There are links to beginner tutorials and information on how to get clothing to fit your figure.

A picture to show you the file structure of a Poser Runtime can be found here:

http://www.daz3d.com/support/faq/index.php?id=94

Basically, what it boils down to in a nutshell:

If you are looking for a Character or a piece of clothing/shoes, in Poser you will find them in libraries/character

If you are looking for hair, you will find them in either library/character/hair OR library/hair

If you are looking for character texture addons, hair textures, clothing textures, you will find them in library/poses. Sometimes on the rare occasion, a merchant will package their textures so that they go into the "Camera" folder (.cm2 files). If that is the case then you can either apply them from there, or do what I do and change the file extension to .pz2

If you are looking for props, they are located in library/props

Sometimes you will find clothing and hair or shoes in library/props too, depending on whether the item is actually created and saved as a figure, or it was created and saved as a prop.

Figure items are "conformed" or "parented"

Props are parented.

If you are just starting, it's best to get started on the right foot. DO NOT just install files into the runtime! That will only lead to frustration because you won't be able to find anything, and not all files are packaged equally and land up all over the place.

Here is a link to a tutorial on using multiple runtimes.

http://forum.daz3d.com/viewtopic.php?t=9060&start=0

Another tip is to never just unzip or install anything directly to your runtime. Always unzip or install to a separate folder. Then browse through the folder to have a look at the structure of where things are going and make sure that it's in "proper runtime structure" so that when you move it to the runtime, they get into the proper folders.


Once you get your files installed, the next thing you want to do is to start making things :)

Here are some great newbie tutorials that will get you through the bare basics:

http://trekkiegrrrl.dk/tut1.htm

http://www.poserguide.nimprodaction.com/issues/issue2/cover.htm

http://www.poserguide.nimprodaction.com/issues/issue3/cover.htm

http://www.poserguide.nimprodaction.com/

http://www.canary3d.com/tutorial/3d-intro.htm

http://www.ebonshire.net/tut-posb/index.php

http://www.cooltuna.com/poser/poser-tutorials.html

Dr. Geep Studios ( Basic to Advanced Tutorials. Periodically offers free classes for Poser)


If you don't have the Daz  V3 or the V4 figure, you should pick one or both. I'd personally suggest that you go with the V3 one as it's been around for years and there is a TON of freebies around for her, as well as a TON of stuff in the various Poser stores.  It will be a couple of years before V4 catches up with clothing content and stuff  and  V3 stuff won't work on V4 because they are different figures. There are work arounds to getting clothing from a figure to fit another figure. I've included information on that further down.  which is a popular figure, you should get it. 

Victoria 3

Victoria 4

But if you want to change the look of her face and body, or use any of the available character addon packages, you need to buy the head and body morphs.

The V3 head and body morphs are here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3008

Also, Michael 3, is available free right now too at Daz3D. Again, like Vicky, you need the head and body morphs to change the shape of his head and body. Those can be found here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3009

If you have both figures, you can get both of their head and body morphs in one package, here:

http://www.daz3d.com/shop.php?op=itemdetails&item=3010

NOTE:  You can use the textures from the character addon packages without having the head/body morphs. 

If you want to change the look of the head/body and have the head/body morphs, do the following:

Install the head and body morphs. 

Locate the morphs you want to use in the "Poses" folder.

Find the set of morphs you want to inject IE:  Full Body, Full Head.... or just certain parts. 

Left  click the picture

Click the Single Checkmark at the bottom of the page.

Go to your Parameter Dials and start turning dials.  (make sure that you have the part of the body you want to adjust as the active one IE:  Morphing the ears, make sure you have the had selected.

Also, you can find many, many free morphs and textures for Vicky, and Aiko, and some even for David and Michael.  So you don't have to turn any dials if you don't want to.  Here are a couple links to get you started.

http://www.renderosity.com/mod/freestuff/index.php?user_id=55140

http://www.renderosity.com/mod/freestuff/index.php?user_id=178490

http://www.renderosity.com/mod/freestuff/index.php?user_id=105158

Using ready made character addons is pretty easy.   You need to have the figure and it's head and body morph packages installed.

Load up the figure IE: Vicky

Go to the Poses folder, and instead of looking for your morphs from the packages, look for th character you want to use.  Left click the image that has INJ, click the SINGLE checkmark at the bottom and the morphs for that character's look is injected into your figure.  No dial turning necessary.  Of course if you want to tweak the settings you can, but that's not mandatory.

Next locate the textures (if the package has some). They will be usually in the same library menu as your INJ that you used.   Left click the image for the texture and use the SINGLE checkmark to apply it.  If you don't like that texture, apply another one overtop. 

You can even use a texture from another package.  IE: Morphs from package A  and textures from package C.  Or morphs from packag A, texture from package C, eyes from package D, lips from package E.  the combinations are endless :)  If the packages have their head morphs seprate from the body ones, you can mix and match morphs too. IE: body morphs from package A with head morph from package D.  That allows for even more versatility.

There are lots of sites out there that has free V3 character addons, and some that have for Aiko, Michael and even David.


Hair, clothing and textures are all figure/item specific, which means:

Michael 3.0 needs hair and clothing and textures made for Michael 3.0
Victoria 4.0 needs hair and clothing and textures made for Victoria 4.0
Victoria 3.0 needs hair and clothing and textures made for Victoria 3.0
Victoria 2.0 needs hair and clothing and textures made for Victoria 2.0
Aiko needs hair and clothing and textures made for her.

Like figures, a texture made for one hair style can only be used on that hair style.

Clothing is also specific when it comes to textures. A texture for a pair of pants, won't fit all pants... just the pants that it was made to fit. Same with all clothing items.

Sometimes you can manage to  clothing item to fit another figure by tweaking of dials and increasing or decreasing the scale percent, but that doesn't always work. Sometimes a clothing item for Victoria 2 will fit Victoria 3, but their joints are different so posing a figure wearing clothing not made for it specifically will be hard.

Some figures can share items more easily than others, here is a link that will help sort that out:
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279

There are 3 types of clothing:

Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".

Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright is difficult.  But many prefer this type of clothing over dynamic.

Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit.

There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages.

The Tailor, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=677

Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here:
http://www.philc.net/WardrobeWizard.htm

Clothes Converter, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131

Things like hair can be used across all figures just by tweaking the scaling and trans dials and then parenting the hair to the figure.

Poses are something else that can be used across most human-like figures with just a bit of tweaking to dig out a hand, or fix a shoulder.


These are all things I learned along the way and found to be valuable, so I try to pass them along because I know how frustrated I was when I first got Poser.  Hopefully you will find the information helpful.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ezuk ( ) posted Fri, 09 February 2007 at 12:07 AM

I have little to add to the very thorough post by Acadia except to say that the electronic reference manual that comes with Poser 6 does give a (brief) step-by-step account of prop-based hair and conforming clothing starting on page 198.  I assume the manual is basically the same for other versions of Poser.

If you're finding yourself getting stuck quite often, there are also some useful books available to help you learn the program.  Practical Poser and Poser Revealed are two of the most popular, though I'm sure there are others.  I'm still learning the program too, and I'm sure that I've saved myself hours of frustration by having the latter one handy.


Hanphul ( ) posted Fri, 09 February 2007 at 12:45 AM

uh..haha...im kinda confused...um could you just tell me? i didnt find the answer in your guide..and the picture at DAZ doesnt work..um. thanks though..


EnglishBob ( ) posted Fri, 09 February 2007 at 5:18 AM

Attached Link: http://trekkiegrrrl.dk/tut1.htm

Try Trekkiegrrrl's basic tutorial - it's for Poser 5, but mostly it will work for other versions.


ezuk ( ) posted Fri, 09 February 2007 at 12:03 PM

A small correction to my previous post:  the section on hair and clothes in the Poser 6 manual begins on page 184 (though the page numbering in Adobe Reader says 198 on the bottom).  You can also easily find the correct reference by using the "search" function or looking in the index.

Clothing comes in two types:  dynamic and conforming.  Conforming clothing works as follows:

1.  Load the figure you want into your scene from the library palette.
2.  Pose your figure how you want.
3.  Load the clothing into the scene.
4.  Make sure that you have the piece of clothing selected.  Then go to the menu at the top of
     the screen, select "Figure" and, in the drop-down menu that appears, select "conform to."
     In the pop-up menu that appears, select your figure.  The clothing should drape itself over
     the character's body.

Dynamic clothing works differently and is more complicated.  There are also different types of hair.  This is why people are pointing you towards the various tutorials -- there are simply too many things to worry about to walk you through every case.  I think that everyone finds Poser to be confusing and frustrating at first.  Once you put in the effort to learn how to use the program at a basic level, though, the rewards are enormous.  
   Keep at it and take advantage of the wealth of resources that are out there!  It won't be too long before you are up and running.


jjroland ( ) posted Sat, 10 February 2007 at 10:39 AM

""uh..haha...im kinda confused...um could you just tell me? i didnt find the answer in your guide..and the picture at DAZ doesnt work..um. thanks though..""

As a new person to this myself - I will give you some GOOD advice - even though you don't understand much of what she just said - copy that post somewhere and SAVE it, because very soon you will want to know everything she just told you.  (p.s. your question was answered in there)

I will try it for you in newb language though.  Hair, clothes are not just and inuitive thing to do.  You first have to have the right hair/clothes for your model - then you have to go about fitting it the appropriate way for whatever type of hair/clothes it is.  (She answered this when she talked about "dynamic" "conforming".  For me so far, conforming is the easiest.  So when you are looking for clothing/hair I would suggest sticking to conforming for a while.

For me it would have been easier if I simply picked one thing and learned one at a time.  Instead I've chosen to go this chaotic route of learning everything at once - (and soon either my computer or myself will go out my window) - so I suggest not going this route and just going slowly about your learning process.  The Poser file system is an excellent place to start.  Then get one outfit, one model, one hair and figure them out.


I am:  aka Velocity3d 


Morgano ( ) posted Sat, 10 February 2007 at 9:10 PM

Hanphul, Acadia's post looks daunting, but it's extremely useful information.

How to fit an item to a body in Poser depends on whether the item is a Figure, or a Prop, or a Hair Prop (I think Hair Props follow the same logic as all the other Props, until somebody contradicts me).   A Prop, such as a hair-prop aimed for Aiko3, should head for the Aiko3 character that is selected.   Obviously, selecting the right figure and bodypart is essential.

With a hair or clothing figure, the intended character doesn't actually need to be selected.   The new hair or clothing figure will appear at  x=0, y-0, z=0, anyway.   Under the "File" pull-down, there is a "Conform to" selection.   Pick the intended target.   You may need to modify the clothing/hair a fair amount, to get a good fit.

Now, if you are already doing all of this and your problem is clumps of hair protruding through shoulders, or through items of clothing, please provide details and screencaptures.   There are lots of people here who will be happy to help.   For some reason, the crucial part of a Hair figure is the Neck (I've never worked that one out - can someone explain it?).    This is usually where the morph dials are to manoeuvre the hair strands clear of the face and clothes.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.