Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Did you set up separate simulations for the MFD and the cape?
Set up the first simulation, for the MFD. Set it to collide against the V3 body parts that it comes into contact with.
Set up a SECOND simulation for the cape. As far as V3 body parts go, only select those that aren't already covered by the MFD, but that will come into contact with the cape. For the most part, I suspect you'll only have to set the cape to collide with the MFD since it covers most of her body anyway. That will make the simulations go MUCH faster, by eliminating the calculations for the V3 body parts that the dress covers.
Thanks Deecey,
I tried to set up different simulations and the only clothing that would be treated as dynamic would be the one in whichever simulation I would have selected.
Would I then have to run two separate simulations? Like select the first one with the MFD, run the simulation then select the second one for the cape and then run that?
Thanks for the tip=)
Yes, that is what you have to do.
You can also set them both up at the same time, and then calculate them at the same time by choosing the Animation > Recalculate Dynamics > All Cloth command. That command will calculate the simulations in the order in which they were created (MFD first, cape second).
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Let's say that I make V3's MFD dynamic and under collide against, I set it to her body parts etc.
Now, I load in the cape and make that dynamic and under collide against, I set it to V3's body parts and the MFD.
Now when I do the animation, the MFD goes crazy. I check under collide against and the MFD has it set to check collisions against itself. I uncheck the MFD body parts and do the sym again.
Now the MFD pokes through the cape because when I unchecked the MFD parts for the MFD cloth, it automatically unchecked it also for the cape.
Is there a way around this?
Edited to add that I'm using Poser 6
Thanks