Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Start here: www.gamasutra.com
3D FPS genre-heavy, but it has shedloads of tools, tips, tricks, and advice; I'd used it for years and found it damned indispensable.
HTH,
/P
I concur with Penguinisto on Gamasutra (member here). :0)
To continue your 'naive' list... ;)
OpenGL, DirectX, assembly language, tons and tons of books on 3D Game programming. Most of the gaming systems have SDKs - don't know what cost up front is involved (I don't develop games, I develop software).
Typically, 3D game programming is about two things: speed and squeeze. Speed is always crucial. Squeeze is squeezing every bit of space, size, memory, speed, code down to ridiculously small amounts while retaining the illusion of high quality. Not for the feignt of brain. ;)
Luckily there are billions of references and forums and websites - you'll never have difficulty finding information on any platform or SDK or game.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Some useful resources include the following:
www.gamedev.net - if you click on the "for beginners" link on the left side of the page, you'll find a lot of information useful for new game developers. This site is an excellent resource for game developers in general and its forums are geared towards beginners.
www.devmaster.net/engines is also a useful source of information. You can search the data bases to view game engines by programming language or by feature.
The most complete list that I've come across is at www.ambrosine.com/resource.html. It lists a number of game engines with a brief description and links. They also list a few of the more popular sound and graphics applications.
If you're looking to start developing your own game, I'd also highly recommend lurking on the indiegamer forums. You'll run across a wealth of useful information from some of the most successful indie game developers.
It has all been said above,,, these people know what they are talking about......
my input goes like this: All of the applications you mentioned... Maya, Max. Poser..etc... can be used for making games.. they are only a part of the whole... What you have not posted is your experience in the multi fasted game of making games...
are you proficient in any of those programs you mentioned? Are you familiar with programing languages... C++ etc... ??
If you are going to learn these APPs and want to just get your feet wet now, there are many games engines that are well supported and they give detailed tutorials on making maps for their game(s) or how to make your own games using their engine..
BTW.. People are making money using those engines (with the help of those companies)... for a small commission of course...
Otherwise.. you'll have to make your own game engine from scratch.... outch! and deal with a plethora of Apps and programing languages..... BTW.. no such thing anymore as a one man team doing the entire game from top to bottom... You might want to team up with another enthusiast as a joint venture...
Hope it helped
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Can anyone tell me where I can get a comprehensive list of applications (3D and otherwise) that are required to create video games?
Example: Max, Maya, Poser, C++ etc...
Thanks,
Joe