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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Animation Issues in P7


rik10463 ( ) posted Mon, 05 March 2007 at 4:31 AM · edited Mon, 03 February 2025 at 12:28 PM

Does anyone know how to stop the "ice skating" effect when animating? Any time I move a character it looks like it's sliding around on ice from one pose to the next, especially if there is any shifting of weight or knee bending. I have the IK ON and have tried adjusting with the graph, using the constant setting on the feet but nothing seems to stop it. Should I turn the IK OFF and adjust the whole thing manually? I dunno. Any thoughts? Thanks, Ritchard


Miss Nancy ( ) posted Mon, 05 March 2007 at 1:57 PM · edited Mon, 05 March 2007 at 2:01 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2674298

ISTR a "no-skating" script, thx to svdl (steve).



rik10463 ( ) posted Mon, 05 March 2007 at 4:15 PM

hmmmm.. tried running the script and it made the standing even worse and lined everyone up so they're all running in the same line. The running looks great (although I wasn't actually looking for them to all run in a straight ine), but now the standing part (even when standing idol) they're all over the place. a simple arm move sends them sliding. :unsure: Oh well... back to the drawing board as they say... R


jerr3d ( ) posted Mon, 05 March 2007 at 4:45 PM · edited Mon, 05 March 2007 at 4:48 PM

3 possible solutions 1 at the first pose, before you apply the next pose, select each foot individually and lock actor 2 between the two poses that do not transition smoothly (or too smoothly in this case) and create a third pose manually that lifts the foot to make the figure look like it is stepping between the two poses or shifting weight naturally 3 crop out the feet ( sounds funny but go watch some animations and see how many have used this time saving feature! )


rik10463 ( ) posted Mon, 05 March 2007 at 5:04 PM

I like solution 3 A LOT, but unfortunately, they want one shot. It's a comic book cover coming to life and they want to see the full page. I think option two would be my best bet. I've already finished the basic animation short of hands and expressions and don't want to start the whole thing again from scratch. (I don't suppose I could lock them between poses? lol) Anyway.. thanks.. I'll give it a shot. R


Tguyus ( ) posted Tue, 06 March 2007 at 8:02 AM · edited Tue, 06 March 2007 at 8:12 AM

It wasn't clear from your post if you wanted the feet to stay planted in one spot throughout the animation, but if that's what you want, you can follow these steps:

After turning on IK and setting the foot keyframes at constant, open the graph pallette and manually delete all keyframes (at least those associated with movement; i.e., you don't need to delete MT-related keyframes) in the legs IK chain after the frame where you locked the legs (usually frame 1, but I often lock at frame 31 --where I start my animations-- when using dynamic clothing).  That is, delete keyframes for toes, feet, shins, thighs, buttocks.  Leave the hip alone. 

And save your work before you delete groups of keyframes...


Dale B ( ) posted Tue, 06 March 2007 at 6:34 PM

Question? Have you disabled the animate camera option? If that is on, then you record every zoom and pull you make when working on the figure. If you aren't sure, just left click on the track ball and select the properties tab. Uncheck animating (at least one person who described 'ice skating' was actually seeing the camera swooping about).


rik10463 ( ) posted Tue, 06 March 2007 at 8:05 PM

lol.. yes. The camera is locked in place. (I made that mistake earlier haha) I think the problem is adding the run. For some reason somewhere along the line it is calculating the run about 15 frames b4 it begins no matter how many locked actors or consistant parts there are. I discovered this when I deleted the running section of the animation and the characters stayed put. Now I just have to figure out what's causing that or render the run as a seperate animation and hope I can seamlessly edit them. The problem is, they all start to run at different times, so there will always be someone skating b4 the run. Thanks for the help. R


Miss Nancy ( ) posted Tue, 06 March 2007 at 8:49 PM

if several characters, perhaps each can be in its own track or layer, in yer video editor.



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