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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Weird happenings with a mesh I made


nick_brown1967 ( ) posted Tue, 06 March 2007 at 2:10 PM · edited Sat, 23 November 2024 at 7:38 PM

file_370853.jpg

I made this mesh last year as I am learning to use Wings 3D, and was going to release it as a freebie. However I was not happy with it, and shelved it until i could figure out what was happening and how to fix it.

I made the mesh in Wings, UV mapped it, and textured it, but it seems whenever I render it out in any version of poser P4, P5 or P6 I always end up with this horrible mess of horizontal banding lines visable on the semicircular part, and on the mesh
I used what I thought was a reasonable number of sections in the semicircle parts of the mesh, but it still looks like this.

Any ideas on how to possibly salvage this?
Thanks


momodot ( ) posted Tue, 06 March 2007 at 2:20 PM · edited Tue, 06 March 2007 at 2:20 PM

That is a beautifull prop. All that comes to mind for me who can't model a jot is that the vertices are un-welded on that cylinder form... if you are grouped I would try just deleting it and replacing it with polys grouped off the Poser cylinder or some camphered cylinder that does render nicely in Poser. On several occasions I have replaced problem areas of mesh on complex props by replacing them with Poser primitives and then exporting then importing the composite back in to "glue" it together.



ockham ( ) posted Tue, 06 March 2007 at 2:26 PM

Ditto.  The vertical lines are a familiar indication that the cylinder needs welding;
I haven't seen horizontal lines like those before, but it's a good bet that they will 
also disappear when you tell UVmapper to weld the vertices.  

Just bring the mesh into UVmapper, select the group (or material) that 
corresponds to the cylinder thingie, and then hit Tools:Vertices:Weld.

In UVmapper Pro, you get a choice of maximum angle for welding, which is
43 degrees by default.  In that case you might want to set the angle down to
zero; I don't know if that actually makes a difference, though.

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Cheers ( ) posted Tue, 06 March 2007 at 5:26 PM

Well, to me the vertical lines look as if the smoothing angle needs adjusting...as for the horizontal lines they look more like part of the modelling...maybe a recess?

 

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Little_Dragon ( ) posted Tue, 06 March 2007 at 6:08 PM

Nice pool table.



BeyondVR ( ) posted Tue, 06 March 2007 at 6:42 PM

Those two horizontal lines are changes in the diameter.  You can see they are steps in the wireframe.  Are you asking about the vertical lines?  Try welding to fix those.

Ockham, I think you were talking about splitting options, not welding.

John


nick_brown1967 ( ) posted Wed, 07 March 2007 at 7:19 AM · edited Wed, 07 March 2007 at 7:20 AM

Opps (Feeling very red faced) 😊
Yes sorry I meant the vertical lines. for some reason what I thought and what I typed were two different things. i was thinking vertical and type horizontal.

I will try and weld them as suggested.
thanks


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