Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:00 pm)
Attached Link: http://www.philc.net/WardrobeWizard.htm
Check out Wardrobe Wizard. There is a table listing all of the supported figures (Koshini 2 is one). With WW you can convert clothing between any of those listed figures with a click of a button or two. It's super easy. And while you may think $60 for a poser program is a lot of money, it really isn't. WW is an investment and will save you money because you can use one outfit for all of your WW supported figures. Plus it saves on hard drive space because you don't have to have an outfit for each figure saved. Simply analyze it once and then just put the outfit on whatever figure you want to use it on and click one button and it is converted to fit that figure. Very easy."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Hi freefall565,
Let's try this first, take your clothing item and check your end points for the shoulders and abdomen in the joint editor. (They will be red cross hairs) Make sure your shoulder end points match Koshini 2's forearm start points ( Start points are green cross hairs) Likewise, make sure your abdomen end point matches Koshini 2's hip start point. Also, make sure Inverse Kinetics is turned off for your clothing item.
Cheers,
Patorak
That might be the problem. If you include the hip and abdomen bones, the figure might work much better.
Hip and abdomen don't need geometry, but apparently Poser wants the conforming clothing to have the same root bone (hip in this case) as the figure it is being conformed to.
Likewise, the jacket you're making does not have forearm geometry. Still, you should include the forearm bones, since the bend of the forearm can influence the geometry of the shoulder bone.
You can set those bones to invisible, and even hide them from the menu by editing the cr2 - just set hidden to 1 and addToMenu to 0. Make sure you combine those with the statement "off" (which means invisible. Hidden just means the bone will not appear in a hierarchy dropdown).
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Content Advisory! This message contains nudity