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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Can Bryce generate Storms, Eruptions, Quakes ?


RorrKonn ( ) posted Mon, 05 March 2007 at 8:57 PM · edited Wed, 08 January 2025 at 2:57 PM

Can Bryce generate thunder storms with Lighting,Rain and Tornadoes in them ?

 

Can Bryce generate a Erupting Volcano ?

 

Can Bryce generate a Earth Quake ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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l3la ( ) posted Tue, 06 March 2007 at 6:52 AM

Hi,

I am new to Bryce myself but I always try to find a question I can answer when I ask one. Here is an image that demonstrates the type of landsape art what you were asking about. I don't think Bryce can "generate" a good looking storm automatically but it works very nicely in the hands of an experienced artist.

http://www.bryce5.com/details.php?image_id=2322


pakled ( ) posted Tue, 06 March 2007 at 6:54 AM

maybe with animation. It would be fairly complicated; you'd have to generate a cloud and lightning with either models or primitives of some sort, but it could probably be done.

Earthquakes could be both hard and simple. Every even frame left, every odd frame right...;) damage would probably be more models..;)

I've never tried it, but never say never.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


TheBryster ( ) posted Tue, 06 March 2007 at 6:58 AM
Forum Moderator

I'm not sure that GENERATE is the right word. But plenty of guys have done storm scenes etc

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Uncle_Riotous ( ) posted Tue, 06 March 2007 at 7:35 AM

I was going to say blaming storms, earthquakes, war, plague and famine on a simple computer program is a bit extreme.


Thelby ( ) posted Tue, 06 March 2007 at 8:08 AM

I think what you are asking is 'Can Bryce Generate Storms, Lightning, Volcanic Eruptions' in the same manner that Lightwave 3D does through the Digital Particle Stream it calls Hypervoxels and the answer is "NO", But I agree with the Bryster that many people have created, from scratch, some Very Awesome looking storm sequences. And for that matter Neither can Vue generate them, but you can create it in much the same manner as you would in Bryce.

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RorrKonn ( ) posted Tue, 06 March 2007 at 11:20 AM · edited Tue, 06 March 2007 at 11:23 AM

OK Storms in LW then.

 

I work two jobs it's hard to find the time to find my own answers.

 

But I was looking to see if I could make a one click forest.

 

Just making sure her

 

I can not in Bryce, make a one click forest ?

 

I can in Vue, make a one click forest ?
if not Vue what landscape app's ?

 

I can import Vue in to LW animation and all ?

If not LW what app's ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Death_at_Midnight ( ) posted Tue, 06 March 2007 at 12:06 PM

Bryce has a replicate tool...


pakled ( ) posted Tue, 06 March 2007 at 9:03 PM

Just have to be careful with replicate to make sure the angles don't get confused. I did that once, and got a very interesting effect, but a very bad forest...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Uncle_Riotous ( ) posted Wed, 07 March 2007 at 2:47 AM

I find I can get a forest no problem unless I want it on a slope.  What would be really useful is some way of making what you're replicating follow the height map of a terrain.  Even better would be to be able to feed multi-replicate it's own height map so that it would work in X and Z directions but conform it's Y axis to whatever you've fed it.


haloedrain ( ) posted Thu, 08 March 2007 at 7:24 PM

Quote - I find I can get a forest no problem unless I want it on a slope

Replicate your trees (or whatever) up in the air and drop them to the ground, then sink down a bit so the roots don't show.


Death_at_Midnight ( ) posted Thu, 08 March 2007 at 7:32 PM

For distant forests on the side of a mountain, use a terrain.


electroglyph ( ) posted Thu, 08 March 2007 at 10:01 PM

Attached Link: http://www.threekingdoms.com/bantam3d/

Bantam 3D scatter can use a grayscale images to control the height. It also lets you use grayscale image to control the liklihood that an object will be duplicated or scattered to a location. In other words, you can leave fields or roads clear of duplicated trees.

You can still get geese's programs from the Romance of the Three Kingdoms website. The unlock code for each program is located in the readme or install text program located in the zip file.


Uncle_Riotous ( ) posted Thu, 08 March 2007 at 10:56 PM

Cheers, I'll check that out.


Uncle_Riotous ( ) posted Thu, 08 March 2007 at 11:28 PM

Electroglyph any idea where I can get a serial number for twig?  It's not included in the set up.  I love grass, that's superb.


Death_at_Midnight ( ) posted Fri, 09 March 2007 at 12:38 AM

I'll be interested in that too ;-)


electroglyph ( ) posted Fri, 09 March 2007 at 8:47 PM

I haven't been able to find one. I have sent an email to Khang Nguyen. He wrote these programs and another called hair. He used to log into renderosity under the name geese. Hasn't been here in a couple of years.

Back on the main subject. You could also use scatter to distribute trees and sticks in your tornado funnel. Scatter flaming rocks from your volcano. Distribute spheres you could apply cloud textures to. Bryce randomize tool isn't that random and things spread out from the center. You can't keep things from going places. You can only delete them afterword.

Like the others have said Bryce can do a lot of things like dark clouds or mats for rain. Bryce does not have particles or physics. In Maya you can paint grass on a surface and make it sway in the wind. Programs like that start at a couple of thousand dollars and go up if you add fire, smoke, water, cloth, etc. You get what you pay for.


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