Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
If your game, try making the liquid object transparent with a slightly darkened color. Also your base material doesn't seem to be catching any shadows,(are shadows off?) maybe the ambience is set high.....(clued in by the light hitting the green at the top) If it's a transparent green, you can put a darker non-transparent plane underneath it.
Try different set-ups....I like the concept of the liquid.
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Ockham's razor- It's that simple
By chance I am working on a pocket watch, but one you can see all the insides, and have been making a lot of gears, rubies, and stuff.
An idea for the liquid... how about watch parts instead of the liquid. Or, several volumetric lights coming out from the bottom of the watch. Since the light would be fading.. it's kinda like once Time leaks out, or escapes, it's gone forever.. intangible. Anyway....
The liquid is cool but on first glance it didn't occur to me that it was liquid. Making it transparent or maybe a transparent kind of deep green which might tie it in to the back ground would make it interesting. If you're going that way you could also then put some of the dates/times in it rather than on it.
I really like the work and I can see where you're coming from, hope I didn't come over too negative.
I asked for help so I´m greatful to every opinion. I shall make the liquid more transparent and work with the lightning to get more natural shadows. Problem is that the HDRI-option don´t work well with shadows. I think I have to choose another way. I´ll be back with an upgraded image.
Good spelling is overaytead
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Good spelling is overaytead