Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
It's going to be "mostly" public domain in that If you write stories or make games or whatever with this ship in the illustrations - or even as a "character" of sorts - then it must be understood that it is a generic "stock" model - and most certainly will LEGALLY end up in other people's work - as it is essentially "suppose" to.
you might look into making some of the edges 'hard' (Bryce does 'hard edges, Poser does tiny bevels...in the wine..;) When Bryce imports the object, it will try to smooth it some (not as much as Poser, thank heavens..;)
the trick is to choose what edges you want to be sharp, and make them hard. The ones you want to smooth out, just leave alone.
another thing is you can select faces, and assign 'materials' to them. Once that's done, you can apply Bryce materials to them, and get a more complicated look to it. As long as you don't separate the inside and outside of the canopy, you can also make it transparent.
This is a great model, and I'm not even this far yet. Looking forward to seeing another person breeze past my technical level..;) keep it up.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
You should not be disappointed...(glass half-empty)
You should rejoice at your accomplishments...(glass runneth-over)
you have taught your self modeling (wax-on) and rendering (wax-off)...
now go on grasshopper.. show us more (patronizing)....
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Really an excellent and effective design!! I think you really have the knack for this Mugsey. If you'd like some advice, or pointers on detailing the cockpit, may I suggest using the search engine here under the Wings category and typing in "cockpit". There have been a huge amount of posts dealing with this there over the last few years. Also feel free to stop by the Wings forum with any modeling-type questions. The folks there are very nice and helpful too.
Well, you had a good start. But didn't keep on with it.
Knowing your way around with the slide command can help improve details before smoothing, since then you can add "control" edges and the such. Tools|connect comes in handy as well for purposes of adding extra edges.
UV'ing in Wings isn't really hard, but it does require some patience. Since it still doesn't save any segmenting in progress, I suggest trying creating "auv regions" with mats. Sounds weird, but then you can save the surface groupings, etc. Of course this then needs to be followed up with selections derived from those groups... Sure, it's extra steps. But it's a workaround that allows you to save progress you couldn't otherwise.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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I'll be offering this as a freebie for commercial and non-commercial art work - or if you just wanna play around with it, but it is copyrighted - and I do not want the model itself to be distributed except exclusively by Rendo members and others who I will entrust to host or distribute it on a non profit basis. Once the model is finished then you can use it in whatever image work you want to - again commercial or not, no strings - no catch 22s - no credits necessary and no royalties expected. I am just retaining ownership because this ship is gonna end up in illustrated stories, games, etc., of my own creation.
Once it's done it should be useable in both bryce and Poser 4+,because I'm exporting it from WINGS 3d in both .obj and .3ds formats. The only major problem is that I'm gonna need somebody to make this thing poseable for POSER and DAZ STUDIO users.