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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 7:49 pm)



Subject: Doing PostWork on Unsmooth shoulders of a poser character. how??


tebop ( ) posted Tue, 20 March 2007 at 1:14 AM · edited Tue, 21 January 2025 at 7:08 PM

file_372256.jpg

I have Photoshop elements and i'm happy , i did my first Post work to fix arms that looked like they had ripped muscles. It was a girl and i didn't want her to have that. I've never done post work before cause didn't have any software to do it. So i used the smudge tool and looks nice. it fixed it. Then i also did a removal of the thigh lines that occur in poser when a character is sitting( the line that occurs where the very top of the leg connects with the pelvis. )I took that off, looks great But the thing i don't know how to do is..remove the unsmooth, linear polygons in a poser characters shoulders. ANy clues?


linkdink ( ) posted Tue, 20 March 2007 at 1:42 AM

Make sure you check "smooth polygons" in your render options. I had the exact same problem with V3 before I "smoothed." 

If you still have problems (or already "smoothed") then I guess your only option is to clone, smudge, erase in post.

Gallery


ghelmer ( ) posted Tue, 20 March 2007 at 1:59 AM

file_372258.jpg

Liquify in Photoshop does the trick nicely.....  easy too!!

Gerard

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


adp001 ( ) posted Tue, 20 March 2007 at 6:09 AM

Still there. Do what linkdink said: Switch "smooth polygons" on (Render Dialog) and see the big, big difference.




the-negative ( ) posted Tue, 20 March 2007 at 6:42 AM

Even after smoothing polygons, it's not rather round yet.

I make a smooth outline of what's supposed to be a shoulder, merge down into my image, lock transparency and clone. It provides more control this way (sharper textures too) and you won't overshot smearing.

In This Twilight- My FIRST public poser work in 2 years!
Also the reason why I endorse postwork (:D)


adp001 ( ) posted Tue, 20 March 2007 at 7:13 AM

What figure (geometry) you are using? Anything low-res?




tebop ( ) posted Tue, 20 March 2007 at 9:31 AM

It's the miki character. I don't know why they made it this way: The arms are smooth and all, and then the top of the shoulder has that uglyness shown in my picture here.


adp001 ( ) posted Tue, 20 March 2007 at 10:43 AM

Oh yes. The geometry is badly done for this character. No chance to fix this. Better put some cloth on her :)




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