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Subject: Bryce indoor test.


max- ( ) posted Tue, 20 March 2007 at 12:54 PM · edited Mon, 27 January 2025 at 7:03 AM

file_372331.jpg

Bryce indoor test.

My goal here was to achieve a realistic indoor scene with Bryce 6.1.  I first tried IBL using various "white blobs" to get as soft a shadowy effect as possible, but I gave that up because I could never get it to look right.  Then I tried fill lights in various parts of the room to fake natural radiosity, but the shadows just looked wrong.  Then I just stuck 3 lights of various softness inside the lamp shade, and tweaked each for the best effect, and this is the result.  I think this is the best I can do, but I'm not satisfied. There should be more global light bouncing off the ceiling, but using ambient light or sky dome would simply wash out the nice dark shadows under the furniture.  Now the sad part... this was a low rez render; if I had to render this same image for print resolution, it would tie up my dual-core pc for perhaps 20 hours.

"An Example is worth Ten Thousand Words"


Death_at_Midnight ( ) posted Tue, 20 March 2007 at 1:04 PM

Wow! That's beautifully done thus far. 


TheBryster ( ) posted Tue, 20 March 2007 at 2:38 PM

would tie up my dual-core pc for perhaps 20 hours.

I should be so lucky!

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FranOnTheEdge ( ) posted Tue, 20 March 2007 at 3:11 PM

It is a beautifully lit, very gentle effect.  Nice.

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fpfrdn3 ( ) posted Tue, 20 March 2007 at 3:18 PM · edited Tue, 20 March 2007 at 3:23 PM

If you want to try a different lighting look, you could try turning off the shadows for the walls(in material lab) to let the IBL light through. The IBL can be tweaked a little now in 6.1 so,... it might look good, or not.


TCsolar ( ) posted Tue, 20 March 2007 at 4:00 PM

nice render! looks quite realistic indeed!

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max- ( ) posted Tue, 20 March 2007 at 4:03 PM

Hmmm,  ... that might help, turning off "casts shadows" and turning on "receives shadows".  I'll have to experiment some more.  However, my first IBL tests for this image were so slow at high quality setting that it was impractical.

"An Example is worth Ten Thousand Words"


tom271 ( ) posted Tue, 20 March 2007 at 4:33 PM

Beautiful room....  you could uploaded it into one of those render farms and later download the results...  $I know$



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erosiaart ( ) posted Tue, 20 March 2007 at 9:44 PM

lovely..warm room. throw in a floor rug... slipery. i love the lighting effect.  you cld remove the shadows on the wall..but it tends to make it look flat.


skiwillgee ( ) posted Wed, 21 March 2007 at 8:01 PM

What I'm going to suggest may make render times unreasonable.  
I can see no reflections from a ceiling so I ask does your room have a ceiling?  What would happen if you added a ceiling off camera matted with a semi -transparent material to diffuse some light source(s) from above the ceiling.  Again this is faking hdri


max- ( ) posted Thu, 22 March 2007 at 11:45 AM

I don't believe Bryce is capable of diffusing active light through an object as you suggest. That would amount to having an object as a light source.

"An Example is worth Ten Thousand Words"


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