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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Miki2 joins the unimesh gang


richardson ( ) posted Thu, 22 March 2007 at 8:29 AM · edited Wed, 20 November 2024 at 1:19 AM

Content Advisory! This message contains nudity

file_372573.jpg

Aye! At long last, EF has welded Miki's new mesh and appears to have fixed her UVs as well. She bends better and looks way better, imo. Still remains close to the original which is good. A new point order means old stuff won't fit perfectly but support for this is now easier... And full body morphs will be possible. Not just chest size. Attached subD at 3.... yahh haaaah!


-Timberwolf- ( ) posted Thu, 22 March 2007 at 8:45 AM

I am glad , that Miki2 still looks like Miki.The inner Mouth sektion has reversed normals like the first Sydney edition had.At least the inner mouth is attached to the lip .No gap there .I am happy with Miki.Does Morph exchanges from Sydney to Miki2 work?


richardson ( ) posted Thu, 22 March 2007 at 9:29 AM

EDIT!!! Sorry My bad. I opened the wrong OBJ file... Not sure if she is welded or not. Have to find something to open a .OBZ file. Crap! Have to go to work..


nickedshield ( ) posted Thu, 22 March 2007 at 9:35 AM

@richardson.. If you haven't found out how to uncompres you obz, look under the Python window, utility button, uncompress files.

I must remember to remember what it was I had to remember.


TrekkieGrrrl ( ) posted Thu, 22 March 2007 at 11:25 AM

Just open the OBZ with Winzip...

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richardson ( ) posted Thu, 22 March 2007 at 12:16 PM

Content Advisory! This message contains nudity

file_372597.jpg

Thanks guys! Hate dropping incorrect info But,,,, She IS welded less the neck seam. This is still doable for full body morphs. Why not weld all of her? I dunno


dlfurman ( ) posted Thu, 22 March 2007 at 1:25 PM

Quote - Thanks guys! Hate dropping incorrect info But,,,, She IS welded less the neck seam. This is still doable for full body morphs. Why not weld all of her? I dunno

 

A guess: The FACEROOM perhaps?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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nickedshield ( ) posted Thu, 22 March 2007 at 2:05 PM · edited Thu, 22 March 2007 at 2:06 PM

You might be right about that, dlfurman. Isn't the FaceRoom module made by the same company that make FaceGen? And if I remember what I've read about FaceGen it exports a head wich would have to be welded to a body.

I must remember to remember what it was I had to remember.


DCArt ( ) posted Thu, 22 March 2007 at 2:27 PM · edited Thu, 22 March 2007 at 2:29 PM

Attached Link: V4 FaceGen Compatible

>>Isn't the FaceRoom module made by the same company that make FaceGen? And if I remember what I've read about FaceGen it exports a head wich would have to be welded to a body.

While that is true if you use the default geometry provided with FaceGen (which is not the same geometry as found in any of the Poser figures), it isn't true if you use the FaceGen Customizer to make a figure's head and heck compatible with FaceGen Modeler.

The FaceGen Customizer costs as much as the Modeler, and the process to convert heads is long and tedious (materials and UVs have to be considered, and care has to be taken to not "break" the morphs by reordering the vertices of the head and neck meshes.) But you CAN create heads that will not only work with the original geometry, but which will be able to be applied to the original figure as a morph target.

Not an easy process, to be sure, but it can be done. My Halle Berry image is V4's head, neck, and eyes painstakingly converted to FaceGen compatible geometry, and added to V4 as a morph target. All of V4's existing morphs also work. The only issue remaining is that FaceGen won't generate head textures that are larger than 512x512. Hoping that an update will take care of that last issue!

So ... to make a long story short, Miki's head not being welded to the neck might not necessarily be related to the face room at all, unless EF's customization of the FaceGen code requires it.



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