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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Translucency Testing


redtrek ( ) posted Fri, 23 March 2007 at 4:21 PM · edited Thu, 19 October 2023 at 3:16 AM

I did some playing with translucency settings, and thought I might send along these results.
The figure is Mike 3, imported as an object to an earlier version of Vue, hence some of the weirdness of the mesh. The head material is the same from the first image on, to show the various changes
Hopefully, I got all the images in the right order,  as follows:

  1. No translucency, skin is a Vue procedural skin shader-I don't recall the origin, with no translucency, and no ambience, and 60% diffusion.  Nothing is changed in the following images except the translucency settings.

2.  Default translucency settings as they come up in Vue 6, which comes in with a "depth" of 1 meter.

  1. Default again, except depth is set to 1.3 mm, which remains through most of the rest of the images.

  2. Changed the Absorption color to a bright yellow

  3. Color changed to a bright blue

6.  Color changed to a bright green

7  Absorption back to white, multi-scattering color changed to bright green

  1. Multi color changed to bright blue

9.  Multi color changed to bright yellow

10.  Colors restored to default--as close as I could get, and with absorption unchecked, and multiscattering left at 50%

  1. Unchecked Multi-scattering, left settings at 50%, absorption now checked

12.  With absorption taken to -.50 back absorption

13.  with absorption taken to +.50 forward absorption

14.  Absorption unchecked, multi taken to -.50 (not sure of my notes here)

15.  Multi taken to +.50 (not sure of my notes here)

  1. Absorption and multi balanced at 50%, both with a pale yellow color

17  Multi at 100%, pale yellow again, but left absorption checked

  1. Changed material to plain white, translucency back to default settings--1 meter

19.  Same with depth set to 10 cm

20.  Changed depth to 10 mm

21.  Changed depth to 1 mm

22.  Added bright red color to Multi-scattering

23.  Changed multi scattering color to orange

24.  Changed material to "dark white" color map, added red back to multi, and changed depth to .3mm, and added a fractal bump with size and depth both at 0.005

Hopefully, this may help someone with applying translucency settings.

greg


redtrek ( ) posted Fri, 23 March 2007 at 4:30 PM

file_372689.jpg

I had to split the images, because otherwise, I'd have to reduce and compress them too much as a single image.


redtrek ( ) posted Fri, 23 March 2007 at 4:31 PM

file_372690.jpg


redtrek ( ) posted Fri, 23 March 2007 at 4:32 PM

file_372691.jpg

and the final set


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