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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Making Morphs Via the Cloth Room


Lord_Garland ( ) posted Mon, 26 March 2007 at 5:51 PM · edited Thu, 14 November 2024 at 8:15 AM

Content Advisory! This message contains nudity

file_373056.jpg

I have created some conforming clothing. I am trying to set up Morphs for the clothing.

My plan has been to use the cloth room to make the morphs needed.

I set Jessie G2 to um grow a endomorph slowly from frame 1 to say frame 30. The clothing is made dynamic so it should morph into the shape needed.

It works well IF the clothing is a single object. The clothing object is broken apart when turned into conforming clothing in the setup room. These splits are shown in the picture.

I am very hopeful some one has some information that I would much enjoy.

THANK YOU ALL FOR YOUR TIME.


BastBlack ( ) posted Mon, 26 March 2007 at 8:59 PM

I've done this numerous times . ^^ The process is the same as refitting a dynamic cloth to a new figure (see PoserFashion for tutorial), the only difference is you must import the clothing obj. The clothing obj must have no backfacing polygons. No part intersecting the figure. If any part of the clothing is not welded close, it will open in simulation. You will need to create constrain groups, soft decorate and rigid decorate. bB


Lord_Garland ( ) posted Mon, 26 March 2007 at 9:53 PM

file_373082.JPG

THANK YOU. I FEEL THIS IS POSSIBLE.

I was getting ready to give up.

Still I have this problem. I exported the OBJ from the conforming clothing obj. This keept all the groups. I saved them and imported them again.

This time the groups didn't split apart.

After this I created a prop in the setup room called rThigh and exported it as rThigh.OBJ.

I loaded it as a morph. The morph loaded but doesn't work correctly at all. As in the picture.

I feel I am close to working this out at last. With a little help anyway.

What might I be doing wrong?

THANK YOU BASTBLACK!!!!!!!!!


BastBlack ( ) posted Mon, 26 March 2007 at 11:28 PM

Looks like you almost have it. NOTE: You must use the OBJ in the geometries folder. When making morphs, never create your own obj from the figure and then weld it yourself, the vertices will be wrong (see your picture above). bB


Lord_Garland ( ) posted Tue, 27 March 2007 at 10:07 AM

I ALMOST HAVE IT.

If I can't make morphs by making my own OBJs then how do I make them?

I'm lost. I create the morphs from??

Thanks but I still need a little Push....


DarkEdge ( ) posted Tue, 27 March 2007 at 10:24 AM

what bb is saying is that you want to use the obj from your runtime:geometries folder (or your runtime:libraries:character). make a copy of that obj and morph it up.

when you export an obj from poser it messes it up somehow, thats why you want to go to your folder within poser for your obj file. you will need to run a script that decompresses your obj's so you can access them.

Comitted to excellence through art.


Lord_Garland ( ) posted Tue, 27 March 2007 at 10:35 AM

I found the OBJ that poser uses. I tried to appy morhps to it in the cloth room but the pants just fall apart.

I've been working on this for a long time and i really don't want to have to give up.

I thank you all for your time but I am still lost.


Lord_Garland ( ) posted Tue, 27 March 2007 at 12:13 PM

OMG I GOT IT TO WORK!!!!!!!

THANK YOU ALL SO MUCH THIS MEANS SO MUCH.

I HAVE BEEN CLOSE TO THE POINT OF GIVEING UP ON POSER.

Thankfully there are some nice smart people out there to help

Have a wonderful day! You've made mine!!!!!


Lord_Garland ( ) posted Tue, 27 March 2007 at 1:52 PM

Spoke too soon :(

I used the OBJ in the run times.

I exported the parts as morph targets and loaded them. Most of the pologons are where they should be but some of them are not.

I do not understand how I can use the cloth room to make the morphs with out weilding togetter the pants. If I do not wield them togetter they fall apart in the cloth room?

I know I'm doing something wrong but what?


DarkEdge ( ) posted Tue, 27 March 2007 at 2:05 PM

when you exported from poser did you check "as morph target"?

Comitted to excellence through art.


Lord_Garland ( ) posted Tue, 27 March 2007 at 2:09 PM · edited Tue, 27 March 2007 at 2:16 PM

file_373138.JPG

Yes I did

Most of it works fine but each part has some poloygons that are not where they should be.

I have a  picture now of it.

If anyone can help me with this that would be so wonderful.


DarkEdge ( ) posted Tue, 27 March 2007 at 2:22 PM

well i've taken you about as far as i can go, i don't create morphs the way you are so i couldn't speak about what's going wrong.

sorry i couldn't assist you more, the best of luck! 😉

Comitted to excellence through art.


Lord_Garland ( ) posted Tue, 27 March 2007 at 2:27 PM

Thanks for the time hopefully this will work out some how.


BastBlack ( ) posted Tue, 27 March 2007 at 2:51 PM · edited Tue, 27 March 2007 at 2:56 PM

Don't worry, it can be done. I do it all the time.

First, you took the obj from the geometries section, right?
Imported to cloth room, and ran your simulation, right?

Next step. Save to the Props library in case you mess up.
Then open the Groups menu.
Click "Spawn Props."

Now export each spawned prop, "hip" "left thigh" etc.

Load the original Pant cr2.
Select hip. Now load morph (your exported new hip). 
Do that for each group on the pants.

If you want an easy full body morph. Zero all morphs on the pants. Then select each body part and dial to 1 your cloth sim generationed morph target. Now go to "Body." Select from the main menu "Create Full Body Morph." Name it whatever you like.

Wala!  ^^

p.s. I also use this method to make morphing cloths where the morph targets (new obj) was generated by Wardrobe Wizard, or I edited clothing external from Poser for a better fit in Blacksmith or Hexagon.

bB


Lord_Garland ( ) posted Tue, 27 March 2007 at 3:40 PM

"Don't worry, it can be done. I do it all the time."
 
Thank goodness

"First, you took the obj from the geometries section, right?"

Sure did!

"Imported to cloth room, and ran your simulation, right?"

I did but I had to weild the vertcies. Otherwise the pants will fall apart.

"Next step. Save to the Props library in case you mess up.
Then open the Groups menu.
Click "Spawn Props.""

Done

"Now export each spawned prop, "hip" "left thigh" etc."

Done, the only option I did was save as morph target and none to all the other options.

"Load the original Pant cr2.
Select hip. Now load morph (your exported new hip). 
Do that for each group on the pants."

Done, but I get the above error.

I'm sorry for asking so many questions but I'm unsure what to do.

I am useing Poser 7.


BastBlack ( ) posted Tue, 27 March 2007 at 4:35 PM

So the problem is the original obj in the cr2 is not welded?

You will need to replace the unwelded obj in the cr2 with your new welded obj.

Open the cr2 in a text editor. Look for the lines near the top of the cr2 that end "obj". That's the name of the original obj. Move your new obj into the same folder as the original obj. Now change the Obj in the cr2 to point to your new obj. The name should be listed twice towards the top of the cr2.

That should fix it.

btw, i export as obj. I never export as "morph target only."

bB


Lord_Garland ( ) posted Tue, 27 March 2007 at 4:52 PM

I WAS NOT EXPECTING THAT TO WORK!!!!!!!!

Bast Black you have spent more time helping me then most people would.

You stuck with me for so long. Now I am ready to start morphing.

You are a wonderful person, so helpful and kind.

Thank you very much.


BastBlack ( ) posted Tue, 27 March 2007 at 5:44 PM

Sure thing.  ^^

bB


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