Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
I've done this numerous times . ^^ The process is the same as refitting a dynamic cloth to a new figure (see PoserFashion for tutorial), the only difference is you must import the clothing obj. The clothing obj must have no backfacing polygons. No part intersecting the figure. If any part of the clothing is not welded close, it will open in simulation. You will need to create constrain groups, soft decorate and rigid decorate. bB
I was getting ready to give up.
Still I have this problem. I exported the OBJ from the conforming clothing obj. This keept all the groups. I saved them and imported them again.
This time the groups didn't split apart.
After this I created a prop in the setup room called rThigh and exported it as rThigh.OBJ.
I loaded it as a morph. The morph loaded but doesn't work correctly at all. As in the picture.
I feel I am close to working this out at last. With a little help anyway.
What might I be doing wrong?
THANK YOU BASTBLACK!!!!!!!!!
what bb is saying is that you want to use the obj from your runtime:geometries folder (or your runtime:libraries:character). make a copy of that obj and morph it up.
when you export an obj from poser it messes it up somehow, thats why you want to go to your folder within poser for your obj file. you will need to run a script that decompresses your obj's so you can access them.
Comitted to excellence through art.
Spoke too soon :(
I used the OBJ in the run times.
I exported the parts as morph targets and loaded them. Most of the pologons are where they should be but some of them are not.
I do not understand how I can use the cloth room to make the morphs with out weilding togetter the pants. If I do not wield them togetter they fall apart in the cloth room?
I know I'm doing something wrong but what?
Don't worry, it can be done. I do it all the time.
First, you took the obj from the geometries section, right?
Imported to cloth room, and ran your simulation, right?
Next step. Save to the Props library in case you mess up.
Then open the Groups menu.
Click "Spawn Props."
Now export each spawned prop, "hip" "left thigh" etc.
Load the original Pant cr2.
Select hip. Now load morph (your exported new hip).
Do that for each group on the pants.
If you want an easy full body morph. Zero all morphs on the pants. Then select each body part and dial to 1 your cloth sim generationed morph target. Now go to "Body." Select from the main menu "Create Full Body Morph." Name it whatever you like.
Wala! ^^
p.s. I also use this method to make morphing cloths where the morph targets (new obj) was generated by Wardrobe Wizard, or I edited clothing external from Poser for a better fit in Blacksmith or Hexagon.
bB
"Don't worry, it can be done. I do it all the time."
Thank goodness
"First, you took the obj from the geometries section, right?"
Sure did!
"Imported to cloth room, and ran your simulation, right?"
I did but I had to weild the vertcies. Otherwise the pants will fall apart.
"Next step. Save to the Props library in case you mess up.
Then open the Groups menu.
Click "Spawn Props.""
Done
"Now export each spawned prop, "hip" "left thigh" etc."
Done, the only option I did was save as morph target and none to all the other options.
"Load the original Pant cr2.
Select hip. Now load morph (your exported new hip).
Do that for each group on the pants."
Done, but I get the above error.
I'm sorry for asking so many questions but I'm unsure what to do.
I am useing Poser 7.
So the problem is the original obj in the cr2 is not welded?
You will need to replace the unwelded obj in the cr2 with your new welded obj.
Open the cr2 in a text editor. Look for the lines near the top of the cr2 that end "obj". That's the name of the original obj. Move your new obj into the same folder as the original obj. Now change the Obj in the cr2 to point to your new obj. The name should be listed twice towards the top of the cr2.
That should fix it.
btw, i export as obj. I never export as "morph target only."
bB
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My plan has been to use the cloth room to make the morphs needed.
I set Jessie G2 to um grow a endomorph slowly from frame 1 to say frame 30. The clothing is made dynamic so it should morph into the shape needed.
It works well IF the clothing is a single object. The clothing object is broken apart when turned into conforming clothing in the setup room. These splits are shown in the picture.
I am very hopeful some one has some information that I would much enjoy.
THANK YOU ALL FOR YOUR TIME.