Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: http://www.mudbox3d.com/
If you never heard of it check it out..... it is a little expensive but extremely interesting....dvlenk6: yes am on my way there..... thanks...
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Basically, here's what happened.
Weta (who did cgi for Lord of The Rings), used ZBrush. Some employees loved the amazing stuff ZBrush could do, but they hated the GUI.
So they created Mudbox. ZBrush with a traditional GUI. That's about it.
Mudbox $650
ZBrush $489
And, Zbrush 3.0 will be out May 15th, and will proceed to kick major A$$!!!!!!!!!!
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okay.. I really did not know MudBox was Zbrush in disguise..... In that case if I'm intending to purchase I'll wait for May... But in the interim I wanted to take my free MB for a ride...
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I would say Mudbox and ZBrush (3.0) are fairly neck and neck. But, it comes down to what GUI you can work well with.
ZBrush is in the majority as far as what the film industry uses, but Mudbox is showing up here and there.
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"I want to be what I was
when I wanted to be what I am now"
Mudbox is pretty new to the scene, it's only just been outta beta for a little while. I'm guessing we'll see more of it in the future :-) Dunno if its on par with Zbrush 3 yet, Zbrush3 does have some awesome features from what i've seen in the trailer vid... We'll have to wait and see i guess!
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On the mudbox site, i read it says mudbox handles up to 100 million poly's easily. Didn't the makers of zbrush say Zbrush3 was capable of handling billions of poly's? I wonder if that means zbrush can handle heavier models...
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ZBrush 3.0 = 1Billion Polygons.
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"I want to be what I was
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Quote - ZBrush 3.0 = 1Billion Polygons.
There ya go! Now if they give bryce7 the same FG solution they used on pirates of the caribean 2 and direct Zbrush normal map import... we could make killer stuff with killer lighting! :-D
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Mmmmmm....final gathering.....yummy stuff.
I had attended a Gnomon (school of visual effects) outhere in Hollywood, and some guys from ILM showed how they used ZBrush to add all the ridiculous detail to all the creature pirates from part 2.
So, I agree, I would kill for Bryce 7 to have either normal or dislpacement map support, or both!
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"I want to be what I was
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The yummiest thing is that they re-developed an enhanced FG technology during the production of pirates of the caribean which allows for much faster calculation of FG points as well as give u an extra bounce of indirect light for free! Generally this would mean TA-like effects but at way lower rendertimes then we're used to!
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I downloaded MudBox and started yesterday my 15 days... Has anyone got anywhere with it...
I manage to do some very crude deformations... I tried the (soft) and (softb) brushes and I only manage to distort surfaces and not get that smooth uplifted lines... I got the (size) and (strength) to a low setting but the distortions are huge and not uniformed.... Am also working with the size of the object to see if that was the problem...
I want to make a smooth surface into a small uniformed bumped surface...
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