Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Looking at the model's mesh where the tail joins the body, is that a homogeneous area or has the tail been "stuck into" the body?
Try moving the twist start point away from the body.
For the end of the tail, use the Joint Editor to set the orientation of the center such that the axial rotation aligns to the tail. You may be able to do this by simply correctly positioning the center and end points and clicking the Align button. If not then use the orientation dials.
The tail is actually a seperate object from the main body (it is all one object but the tail is not blended in with the body part).
The joints are all set up properly on the end part but it still doesn`t work properly, the problem with tails is that you get less joint parameters using yzx curve than when it is not used.
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I am rigging a figure with a tail, the first part of the tail connected to the body comes away from the figure when it is rotated, almost as if it is not connected to the body but I have checked the cr2 and it is properly connected and welded.
Is there some way to fix that problem?
There is another problem with the end of the tail, the second last part doesn`t fit properly to the last part and the rotation is not exactly right, can that be fixed?