Mon, Nov 25, 3:58 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Advice on blurring ray-traced shadows


AnAardvark ( ) posted Mon, 09 April 2007 at 9:23 AM · edited Mon, 25 November 2024 at 7:30 AM

Is there anyway to blur ray-traced shadows other than in postwork? I like using raytracing for the speed (in P7) and for AO, but the shadows always seem so crisp.


bagginsbill ( ) posted Mon, 09 April 2007 at 9:44 AM

I'm confused as to why you ask the question - do you not see a "Shadow Blur Radius" parameter on your lights?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


AnAardvark ( ) posted Mon, 09 April 2007 at 9:51 AM

I thought that the Sahdow Blur Radius only applied to Shadow Mapped lights. I didn;'t realize that it applied to ray-tracing as well.


bagginsbill ( ) posted Mon, 09 April 2007 at 10:32 AM

Oh - well there ya go - it does. However, I'll tell you before you try it that at larger settings, it doesn't blur nicely - instead it basically looks dirty at the edges. It works sort of like how Poser does "soft" reflections and refractions. Basically it applies a variable noise function to distort the results. Not always the best. I prefer to always use depth-mapped shadows. I know they take a while to generate, but if you turn on shadow map caching, then they only generate once and get reused. This is way faster if you're iterating on varying the textures (shaders) and the light strength. You only need to calculate new shadow maps if you move a prop, figure, or light.

Cached depth-mapped shadows are way faster than ray-traced.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


AnAardvark ( ) posted Mon, 09 April 2007 at 10:55 AM

Good point. I'll try that. And then I can render using ray-tracing for AO, and for real-reflections if I need them, but with shadows off, and then combine with a shadows only pass and multiply the shadow layer with the main layer. Cool.


4blueyes ( ) posted Mon, 09 April 2007 at 10:57 AM

A word of caution: while blurred raytraced shadows look great and realistic, they can be a killer if you use it in combination with ambient occlusion on transmapped hair that is set to cast shadows and be visible in raytracing. Michal 4blueyes


AnAardvark ( ) posted Mon, 09 April 2007 at 12:41 PM

Quote - A word of caution: while blurred raytraced shadows look great and realistic, they can be a killer if you use it in combination with ambient occlusion on transmapped hair that is set to cast shadows and be visible in raytracing. Michal 4blueyes

 

I now know what I'll post for DAZ's platinum club contest this month -- Bald Vicky in a Temple with a Sword :)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.