Tue, Feb 4, 3:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: OBJ's won't clothify, Even when made into props. Grrrrr.


sonita ( ) posted Tue, 24 April 2007 at 9:05 PM · edited Tue, 04 February 2025 at 2:53 PM

Like the title said. I'll bring an OBJ in, add it to the prop library, and run it in the cloth sim. (Sometimes just trying it with an OBJ file)

All that happens is the object/prop stays still, refuses to drape, although the 10 drape frames I tell it to do don't stop at 10. It just carries on forever. I have told it to collide with the ground, so it's not that.

Dynamic clothes I have downloaded work fine, and do what they're told, even though I change nothing in the simulation settings.

I was under the impression all OBJ files were able to be clothified, either native or made into props. Can anyone help me with this?


Tashar59 ( ) posted Tue, 24 April 2007 at 9:15 PM

Show an image of the .obj that you are trying to use. It would be much easier so see what you are doing.


sonita ( ) posted Tue, 24 April 2007 at 9:31 PM

file_375796.jpg

These are what I have tried so far. The tops and shorts I have tried both OBJ and pp2. The skirt only OBJ.


Tashar59 ( ) posted Tue, 24 April 2007 at 9:41 PM · edited Tue, 24 April 2007 at 9:42 PM

Looks to me like those are 2 sided poly. I take it these were conforming clothes that you want to convert to dynamic. 2 sided poly gives poser a hard time.

You can use the grouping tool to select all the outside polies and spawn a new prop or one of the free modeling programs. Then run it through the cloth room.

I have never had very good luck with 2 sided poly figures.


sonita ( ) posted Wed, 25 April 2007 at 2:17 AM

Would be nice if the grouping tool didn't jam the whole program...


Tashar59 ( ) posted Wed, 25 April 2007 at 2:51 AM

How did it do that? Have you tried a modeler? I have a tutorial on doing this here in the poser forum using the Free modeler Wings3d. I will see if I can find it for you.


Tashar59 ( ) posted Wed, 25 April 2007 at 2:58 AM

Attached Link: Convert conforming to dynamic tutorial

Found it. This might help you.


Acadia ( ) posted Wed, 25 April 2007 at 3:52 AM · edited Wed, 25 April 2007 at 3:55 AM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

 

That dress looks like the Abyssal Queen one from Daz.

It's possible in Poser 6's cloth room to work with conforming items and make them "hybrids".  See the above thread for a discussion on this using the Anton's Morphing Fantasy Dress as an example.  You could probably do the same thing with the Abyssal Queen skirt.

The top / jacket however you would have to either leave confroming, which isn't a bad thing...or use the tutorial posted above and convert it to a dynamic piece.

Here is another tutorial on converting conforming clothing to dynamic:

[ http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



sonita ( ) posted Wed, 25 April 2007 at 7:07 AM

Don't know why it jammed the program, I'd just select a few polygons and it freaks it out. Thank you both for the links, too.

I also have 3DS Max, do you think there's a way to get rid of the inside polygons there? Or even a quicker way of selecting them on Wings? Sounds whingy, but selecting them one by one on high poly count clothing is just getting rediculous.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.