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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 04 8:39 am)



Subject: Question on Nodes for 3drama country cottage set:


jjroland ( ) posted Thu, 17 May 2007 at 9:55 PM · edited Sat, 03 August 2024 at 7:45 AM

file_377883.jpg

The set clearly states that when using firefly I might experience this problem:

Says:
"""Important note when using the firefly renderer...
 
Due to the nature of the firefly render some of the transparent 2D
props in this package may render with slight black streaks. This is
easily fixed by setting the displacement to 0.01 in Poser 5 for the
object and attaching to the displacement node. Poser 4 users and
Poser 5 users rendering with the Poser 4 renderer will not notice
any streaks."""

So I went to add a displacement node - but which one???  Or what type?  I am using Poser6 btw.

Thanks in advance.


I am:  aka Velocity3d 


jjroland ( ) posted Thu, 17 May 2007 at 11:22 PM

Bump for hoping before bed.


I am:  aka Velocity3d 


Zarat ( ) posted Thu, 17 May 2007 at 11:51 PM

A quick answer... Please refer to your

  • Poser 6 Reference Manual: p. 147; p. 229; (maybe) p. 310; p. 321; p. 342
  • Poser 6 Tutorial Manual: p. 125
    There is only 1 displacement channel that should not be confused with the bump map channel if you look in the material room advanced settings. It's somewhere towards the lower end near the alternative node channels.

You can connect math nodes to the displacement channel, but more often a simple b/w image map is connected to it.


Acadia ( ) posted Thu, 17 May 2007 at 11:54 PM · edited Thu, 17 May 2007 at 11:55 PM

I didn't even understand what you said. All she's looking for is the name of the node that she is supposed to connect to the displacement node in the Poser Surface window.

Does she use the Image_map node and connect a grey scale image of the texture map she used?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



jonthecelt ( ) posted Fri, 18 May 2007 at 3:16 AM

If you want an all-over displacement to the planes, to stop these black lines, then a simple white node of any description should do it. The easiest would be to use a simple color node from the maths submenu, and choose white. 

Now, the other question to raise is, which units is the vendor using when he says 0.01? ther's a big difference between inches, centimetres, metres and PNU.

jonthecelt


gillbrooks ( ) posted Fri, 18 May 2007 at 5:05 AM · edited Fri, 18 May 2007 at 5:12 AM

I'm 50% of the vendorship 

If you go to my webiste at www.digitaldesktops.biz you will see a Tutorials link in the menu.  It is listed there (5th one down) showing screenshots.  They are for P5 but the nodes are the same in 6 and 7.  This is for using billboard props but the actions are the same for the backgrounds.

You could have contacted me directly and would probably have got a much quicker response.

Gill

       


Zarat ( ) posted Fri, 18 May 2007 at 6:53 AM

Quote - I didn't even understand what you said. All she's looking for is the name of the node that she is supposed to connect to the displacement node in the Poser Surface window. Does she use the Image_map node and connect a grey scale image of the texture map she used?

:lol: That's what quick answers usually cause... Alas, my long answers are even worse to understand.
Since displacement is not thought to have any other input then displacement data, i.e. values for vectors, you can connect either a b/w picture to it or math nodes. Connecting any color information to it won't do any good except that colors are more information that will require more memory.
That and the difference to Bump are the reason why the pages from said Poser manuals are listed instead of explaining in detail what displacement is or what kind of input it does expect.

Quote - You can connect math nodes to the displacement channel, but more often a simple b/w image map is connected to it.

...


jjroland ( ) posted Fri, 18 May 2007 at 10:04 AM

Thanks for the replies.

"You could have contacted me directly and would probably have got a much quicker response."

...

It wasn't urgent.  But thanks for the link.


I am:  aka Velocity3d 


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