Fri, Jan 3, 9:59 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)



Subject: Dynamic Cloth in Studio.... here we go......


RAMWorks ( ) posted Wed, 16 May 2007 at 1:15 AM · edited Fri, 03 January 2025 at 9:58 AM

Attached Link: DAZ 3D Announces Free Dynamic Clothing Technology

Seems this is really going to happen and "soon"!! 😄

YIPPEEEEEE! 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


pjz99 ( ) posted Wed, 16 May 2007 at 1:17 AM

If they make it multithreaded, that would be very very attractive.  That's a very big downside to Poser's approach.

My Freebies


Lucifer_The_Dark ( ) posted Wed, 16 May 2007 at 2:07 AM

I might even be tempted to try D|S again, so far I really can't get on with it.

Windows 7 64Bit
Poser Pro 2010 SR1


infinity10 ( ) posted Wed, 16 May 2007 at 4:28 AM
Online Now!

Dances and wiggles bottom - woot !  Yessss !  OptiTex !! 

Eternal Hobbyist

 


EnglishBob ( ) posted Wed, 16 May 2007 at 4:38 AM

It makes me smile that DAZ are in a place called Draper. But, free cloth simulation, that should make anyone smile.


Dale B ( ) posted Wed, 16 May 2007 at 5:42 AM · edited Wed, 16 May 2007 at 5:43 AM

Hmm... Be interesting to see how it performs..... Of course I -did- note that the 'more than basic features' plugin was priced at $49.95, with a creation app slated for later release.... >:)=


EnglishBob ( ) posted Wed, 16 May 2007 at 5:50 AM

Yes, the free version only allows you to "play back" dynamic clothing that others have made. If I understand correctly, you won't be able to just import a mesh and clothify it; but still, free is free! I hope the creator isn't too expensive - this might signal the end for conforming clothing.


Darboshanski ( ) posted Wed, 16 May 2007 at 8:28 AM

Quote - If they make it multithreaded, that would be very very attractive.  That's a very big downside to Poser's approach.

That is one of two reasons I don't use D/S. The other is I find the renders to look too toonish for my taste.

My Facebook Page


infinity10 ( ) posted Wed, 16 May 2007 at 8:47 AM
Online Now!

Quote - Yes, the free version only allows you to "play back" dynamic clothing that others have made. If I understand correctly, you won't be able to just import a mesh and clothify it; but still, free is free! I hope the creator isn't too expensive - this might signal the end for conforming clothing.

bummerrrrr...  I've made some ( freebie) Dynamic Cloth clothes for Koji, James and Apollo.  But if folks can't tweak them inside of DS for their own customisation, what's the point. Sigh.

Eternal Hobbyist

 


EnglishBob ( ) posted Wed, 16 May 2007 at 9:25 AM

Quote - I've made some (freebie) Dynamic Cloth clothes for Koji, James and Apollo. But if folks can't tweak them inside of DS for their own customisation, what's the point.

DAZ|Studio users couldn't use them at all before Dynamic Clothing Player was released, and they still won't be able to afterwards - at least not for free. The situation hasn't changed much. Freebie providers and merchants who want to support dynamic clothing in DAZ|Studio will have the decision whether or not to shell out for Dynamic Clothing Designer when it's released. It's easy for someone who stands to make money thereby; for the freebie makers, it's not so straightforward.


RAMWorks ( ) posted Wed, 16 May 2007 at 9:48 AM

Uh well, usually DAZ has an intro sale.  So $49.00 for the controls MIGHT be $1.99 for PC members, you never know with DAZ.  I know they want this to work out for everyone so I would just wait and see instead of thinking the worse when we really don't know for sure what the intro price for the 'Dynamic Clothing Control' plugin will be. 

I don't use dynamic cloth in Poser, when I use Poser at all.  This newer process supposedly gives the end user MORE control and is less fidgety.  We shall see!! 😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dead_Reckoning ( ) posted Wed, 16 May 2007 at 4:19 PM

Quote - > Quote - I've made some (freebie) Dynamic Cloth clothes for Koji, James and Apollo. But if folks can't tweak them inside of DS for their own customisation, what's the point.

DAZ|Studio users couldn't use them at all before Dynamic Clothing Player was released, and they still won't be able to afterwards - at least not for free. The situation hasn't changed much. Freebie providers and merchants who want to support dynamic clothing in DAZ|Studio will have the decision whether or not to shell out for Dynamic Clothing Designer when it's released. It's easy for someone who stands to make money thereby; for the freebie makers, it's not so straightforward.

 

It sounds to me like Free will allow you to Buy & use the New Daz Dynamic Clothes that will work with this DS Proprietary system.

For $50  you can buy a plug-In that you can then makemodify your own.

Any idea if the $50 PlugIn will allow you to use Figures other than Daz's Unimesh Figures.

I do believe that I will pass on this one.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


jjroland ( ) posted Wed, 16 May 2007 at 4:51 PM

It would be really cool if I didn't have, couldn't afford Poser.


I am:  aka Velocity3d 


RAMWorks ( ) posted Wed, 16 May 2007 at 6:47 PM

I don't think the dynamic system that DAZ is getting for Studio discriminates over wheather it's a Mil figure or a eF figure or Apollo or any other.  I think that would be bad business if so. 

It is my understanding that the basic "free" plugin allows you to pose your character with the dynamic cloth and render and it will be conformed to the body properly with all the folds and weight dynamics, probably good for most still renders.

If you choose to use the paid for version then you will have more options such as wind and such to give even more natural movement to the cloth. I suppose the paid for version would really come in handy for animation.

For myself I will probably get the paid for version in the beginning because DAZ will more than likely put it on sale or give a special deal to PC members making it worth our while to invest. I may never use it but it will be in my arsenal just the same "just in case" I ever decide I do need such a tool!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


mylemonblue ( ) posted Wed, 16 May 2007 at 7:55 PM

Very cool. D|S 2.0 and a clother. Falls over. More options! Wooooot!

Does happy dance

My brain is just a toy box filled with weird things


butterfly_fish ( ) posted Wed, 16 May 2007 at 9:42 PM

Quote - Uh well, usually DAZ has an intro sale.  So $49.00 for the controls MIGHT be $1.99 for PC members, you never know with DAZ.  I know they want this to work out for everyone so I would just wait and see instead of thinking the worse when we really don't know for sure what the intro price for the 'Dynamic Clothing Control' plugin will be. 

I don't use dynamic cloth in Poser, when I use Poser at all.  This newer process supposedly gives the end user MORE control and is less fidgety.  We shall see!! 😄

 

Well, even I would pay $1.99 for it, and I haven't opened D|S in about a bajillion versions.  But hey, I paid $6 for Bryce 6, and I've only opened it a couple of times to write tutorials for people.  $50 ain't gonna happen, though. 

One goes into the house of eleven eleven times, but always comes out one. -River Tam


Dead_Reckoning ( ) posted Thu, 17 May 2007 at 6:43 AM

Quote - Well, even I would pay $1.99 for it, and I haven't opened D|S in about a bajillion versions.  But hey, I paid $6 for Bryce 6, and I've only opened it a couple of times to write tutorials for people.  $50 ain't gonna happen, though. 

 

Pretty much the same here.
For $1.99, I would buy it just to put in a very dusty archive.
Right now B6.x is also collecting Cyberdust.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


svdl ( ) posted Thu, 17 May 2007 at 7:05 AM

This makes me smile.

The base of DAZ|Studio is free (but you have to be a PC member to download AFAIK, so it's less free than it looks)
Some plugins are free, others are not.
So what plugins are needed to bring D|S functionality up to Poser 7 functionality? How much does it cost? I wouldn't be surprised if the total costs of bringing D|S up to Poser 7 functionality would be about the same, or even more, than the cost of Poser 7 itself.
And - still no dynamic hair in DAZ|Studio. It's not unlikely that DAZ will release another $50 plugin for dynamic hair somewhere in the future...

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Khai ( ) posted Thu, 17 May 2007 at 7:14 AM

*The base of DAZ|Studio is free (but you have to be a PC member to download AFAIK, so it's less free than it looks)

psst that changed about 3 years ago. anyone can download it, pc member or not*


shedofjoy ( ) posted Thu, 17 May 2007 at 7:32 AM

ok it does seam like you get part of the plugin free but why doesnt EF do this with poser???
it would be nice if between Poser versions the programmers produce pluggins, but it seams they reserve this for features in future releases.....bummer

Getting old and still making "art" without soiling myself, now that's success.


RAMWorks ( ) posted Thu, 17 May 2007 at 1:36 PM

Quote - This makes me smile.

The base of DAZ|Studio is free (but you have to be a PC member to download AFAIK, so it's less free than it looks)
Some plugins are free, others are not.
So what plugins are needed to bring D|S functionality up to Poser 7 functionality? How much does it cost? I wouldn't be surprised if the total costs of bringing D|S up to Poser 7 functionality would be about the same, or even more, than the cost of Poser 7 itself.
And - still no dynamic hair in DAZ|Studio. It's not unlikely that DAZ will release another $50 plugin for dynamic hair somewhere in the future...

I understand your concern there.  I know that by the time you buy the plugins your going to be spending a pretty penney for Studio as you would for Poser.  The difference IN THIS AREA is that you don't have to buy squat if you don't wish to and if all you need is a just a basic posing app.  Then it's free. 

I don't have all the plugins, don't need them all.  I have Hand Grip, which is a very valuable tool for my work as well as pwSuface for bringing out hidden elements of 3Delight rendering engine putting it on par, mostly, wtih Firefly.  I wish there were more options like math as well as a way to use seamless material tiles to save on memory for some clothing.  Other than that and this up coming addition most of the other tools I really use quite a bit are free scripts that other members offer up in the DAZ Studio Freepozitory!  😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


tastiger ( ) posted Thu, 17 May 2007 at 4:31 PM · edited Thu, 17 May 2007 at 4:33 PM

Not eactly free - full story now at:-

www.cgindia.org/2007/05/daz-3dtm-announces-free-dynamic.html

DAZ 3DTM Announces Free Dynamic Clothing Technology

 

  • DAZ 3D, Inc. a leading developer of professional quality 3D models and software, today announced their cooperative effort with OptiTex, LTD, a leading provider of software for the textile and fashion industry, to develop a 3D dynamic clothing solution which will be included as part of the version 2.0 release of DAZStudio, the free 3D art software.
    Powered by the proprietary OptiTex physics engine, this virtual clothing solution allows anyone to load in the DAZ 3D figure and clothing of their choice and experience real-world cloth simulation, including the ability to quickly alter the clothing’s fabric type, garment size, and style variations. The dynamic clothing solution for DAZStudio and the accompanying line of new clothes is scheduled to be released in the upcoming weeks in DAZ 3D’s online store. The release will consist of the Dynamic Clothing PlayerTM plugin (included within DAZStudio 2.0 for free), and the Dynamic Clothing ControlTM plugin (available for $49.95) which will provide an extended set of controls over cloth panel properties, wind, and gravity. A dynamic clothing creation tool, the Dynamic Clothing DesignerTM, is also in development and will be released later this summer. DAZStudio 2.0, with the Dynamic Clothing Player plugin, will be available free of charge at http://studio.daz3d.com.

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



RAMWorks ( ) posted Thu, 17 May 2007 at 4:43 PM

Well, it's the same info from the link I provided just in a diffent place.  😉

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


BastBlack ( ) posted Thu, 17 May 2007 at 7:32 PM

I thought they were already working on OptiTex. Guess it will be a wait. Good to see Dynamic Cloth is coming for DS. ^^ bB


operaguy ( ) posted Thu, 17 May 2007 at 8:01 PM

interesting and welcome and good, but without dynamic hair, what's the point for animation?

Can anyone summarize the state of D|S (assuming money is not the issue -- getting all plugins). I am not baiting, i really want to know. I never considered D|S but now I am in love with V4, so.............

Painting of morphs
Toon render
HDRI/AO/Raytrace or some form of GI/radiosity?
Animation tools compared to Poser's
Dynamic Hair -- no
Dynamic cloth -- announced
LipSynch -- i assume good, given their own app for it, right?
Procedural shaders
Procedural skin shaders
Render out to image sequence, lossless
Anything else you think of....

Thanks,
::::: Opera :::::


RAMWorks ( ) posted Thu, 17 May 2007 at 8:11 PM

bB it is OptiTex!!  😉  It's just to a point now where they are releasing some info about what's to come!! 😄

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


RAMWorks ( ) posted Thu, 17 May 2007 at 8:18 PM

Quote - interesting and welcome and good, but without dynamic hair, what's the point for animation?

Can anyone summarize the state of D|S (assuming money is not the issue -- getting all plugins). I am not baiting, i really want to know. I never considered D|S but now I am in love with V4, so.............

Painting of morphs (well considering that this is a new feature to Poser..... Studio's not set up for that just yet)
Toon render (yes, very well indeed, there are quite a few fans of the Toon Rendering side of 3Delight)
HDRI/AO/Raytrace or some form of GI/radiosity? (Raytraced Shadows have been in for the last 3 versions and with Studio 2.0 on it's way out I'm hoping for some more rendering options to be ''unhidden'')
Animation tools compared to Poser's (just as crapy as Poser's or as good, depending on how you look at it)
Dynamic Hair -- no
Dynamic cloth -- announced
LipSynch -- i assume good, given their own app for it, right? (Right! 😉 )
Procedural shaders (pwSurface, plugin from Dan the Man - Poseworks)
Procedural skin shaders (see above)
Render out to image sequence, lossless (you mean in a seperate window? Sure.  Output?  Jpg, tiff, png, bmp)
Anything else you think of....

Thanks,
::::: Opera :::::

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


coldrake ( ) posted Thu, 17 May 2007 at 9:12 PM

svdl wrote: "The base of DAZ|Studio is free (but you have to be a PC member to download AFAIK, so it's less free than it looks)" It's free to everyone. " So what plugins are needed to bring D|S functionality up to Poser 7 functionality? How much does it cost? I wouldn't be surprised if the total costs of bringing D|S up to Poser 7 functionality would be about the same, or even more, than the cost of Poser 7 itself." That's if you want everything. The whole idea with the plug-ins is that you only get what you want. So far I've spent less than $30. "And - still no dynamic hair in DAZ|Studio." Lol! Who would want dynamic hair in DAZ Studio? Look how popular it is in Poser....... I've yet to see dynamic hair from Poser that can compare with some of the transmapped hair available. I'm glad they are finally coming out with dynamic cloth for DAZ Studio. The cloth room in Poser is the only reason I still have it on my hard drive. Coldrake


operaguy ( ) posted Thu, 17 May 2007 at 9:19 PM

thanks wolff.

No I mean when you render an animation, can it automatically render the frames as separate, sequentially numbered files in a folder on the desktop in a lossless format such as .png or .tif?

I am googling to look at the shader plugin.

::::: Opera :::::


RAMWorks ( ) posted Thu, 17 May 2007 at 9:28 PM

Uh, you know I don't know.  I think I've done like 4 tiny little animations in Studio and all i did was save it as an avi and was done.  I hate that process.  It's not my thing!! Sorry, wish I could be of more help to you in that area Opera!!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


operaguy ( ) posted Thu, 17 May 2007 at 9:37 PM

no prob, i'll find out. i am on posework's site now.

:: og ::


svdl ( ) posted Thu, 17 May 2007 at 9:41 PM · edited Thu, 17 May 2007 at 9:41 PM

Content Advisory! This message contains nudity

Quote - Lol! Who would want dynamic hair in DAZ Studio? Look how popular it is in Poser....... I've yet to see dynamic hair from Poser that can compare with some of the transmapped hair available.

 

How about this one? http://www.renderosity.com/mod/gallery/index.php?image_id=962581 (nudity)

Poser dynamic hair has its issues, sure. The most important one is being a resource hog - rendering more than two characters with high res dynamic hair will almost certainly be too much for Poser.
One of the main advantages of dynamic hair is that it completely avoids the sheet-like look of most transmapped hair items. Only multilayered transmapped hair does a reasonable job of being non-sheet like.

Who wants dynamic hair? Animators do. Keyframing morphs on transmapped hair is prohibitively time-consuming, and most transmapped hair just doesn't have the morphs that are needed for natural movement of the hair in animations. The very same reason that dynamic clothing is a great asset to animators.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


RAMWorks ( ) posted Thu, 17 May 2007 at 9:50 PM

Well if you have a render farm available and someone that knows what they are doing with dynamic hair then yea, I agree.  I have to agree though most that I've seen just don't look natural and none look all that attractive to me.  I've been in the beauty business for over 25 years.  Prop hair may have it's limitations but it looks a hell of a lot better in renders in my very humble opinion!! 😉

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


Dale B ( ) posted Fri, 18 May 2007 at 5:43 AM

Well, in static renders it can....assuming you light it correctly, have decent transmaps, and the actual texture has the correct highlighting and follicle flow pattern. Adorana has done some wonderful things with dynamic hair styles, and studying them reveals some of his secrets. And most of the goofs that get made. The biggest 2 problems with Poser's dynamic hair is the 2 gig memory limit it has to share with the mongo textures people use (but now that shader geeks are appearing, there is some hope there), and the fact that the default settings on the hair is too large and coarse, no doubt to conserve memory resources. Well, a lack of clear documentation on just what the settings actually do hurts a bit as well. Plus there is the fact that, like clothing, people still think in the 'all or nothing' manner. Hybrid hair is just as useful as hybrid clothing. Look at the Izetta hair from Adorana's site. The ponytail is pure dynamic from a spherical 'clasp' prop. The skullcap is textured, with an thin overlay of dynamic hair to add thickness and dimension. The only other dynamic part is the facial fringe. Neither transmapped figure or pure dynamic could produce that style and flexibility; but using dynamic only where you have loose hair, and transmapped where the hair is constrained by ties or styling, does.


tastiger ( ) posted Fri, 18 May 2007 at 3:15 PM

You know Dale B - I think you are on to something here...

Although I don't wish to hijak the thread or waylay it but you have made an interesting point - we are presented with this new technology but because it either has bad documentation or takes some work to get it functioning properly, most people just shelve it and say "Well such and such is better anyway"

Not so long agao I was reading threads where "dynamic clothing is such a pain the @@@#^" - now people seem to can't wait for DAZ to release Optitex and others are playing with hybrid clothing.

I think the same will happen with 4000 x 4000 textures over time too as people realize that there are other tools available and we can finaly let go of that Poser 4 mentality.

So let's hope a few more Merchants pick up on Dynamic Hair - because they are ones who drive the market and whilst they continue to sell transmapped hair - people will still use it.

It's only through experimentation and a few people willing to look to the future that Poser progresses - as I go back as far as Poser 3 and I wonder where we would be today if Koz hadn't picked and ran with the ball as far as Transmapped hair is concerned - let's hope we see the same progress with the hair and the material rooms in the near future.......

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



Safetyman ( ) posted Sat, 19 May 2007 at 7:46 AM · edited Sat, 19 May 2007 at 7:47 AM

Little late with this, sorry: Operaguy -- Yes, you can render out sequentially numbered files in .png lossless formats (with alpha channels, etc.). Like RAMWolf, said, D|S's animation system is about the same as Poser's.


Dajadues ( ) posted Sat, 19 May 2007 at 8:08 AM · edited Sat, 19 May 2007 at 8:18 AM

I render very, small, simple animations in Daz Studio it really can't handle the more complex scenes like Poser can though. It's pretty limited. No Walk Cycles or keyframe editor makes posing and editing frames more difficult. If you have Mimic then you can make the figures talk.

The animation timeline is very basic with no features except to add/delete keyframes & that's about it. You can render it out in AVI or images best to render it out in images because you can't edit the frames in Daz Studio.

Stick to Poser for animation. It has more tools. Daz Studio more of a still art rendering app than an animation program. I don't even know why they programmers bothered to include a timeline with no features? Just leave it as a rendering app. The timeline is pretty useless without an editor. I perfer Poser I hardly use Daz Studio.


operaguy ( ) posted Sat, 19 May 2007 at 12:05 PM

Thanks safety and daja
::::: Opera :::::


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.