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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: CatSuit for Posetta


PoserUserFromRussia ( ) posted Mon, 21 May 2007 at 1:34 PM · edited Mon, 25 November 2024 at 10:36 AM

file_378207.jpg

There's an invisible part of the CatSuit for Posetta model's neck above its collar. How to stretch this invisible neck's part to get a tall dog collar?


Maxfield ( ) posted Tue, 22 May 2007 at 3:37 PM

I think what you're seeing is part of Posette's neck, not the catsuit neck. I've just looked at the catsuit just now and I can't see any extra stuff above the collar.

If you want to stretch the collar of the catsuit itself, there are plenty of tutorials on making morph targets at Renderosity - search for Dr Geep's "Morph Targets with Wings3D" tutorial.

The basic process is -

  1. Export the neck as an .obj file with "as Morph Target" checked

  2. Alter the neck in a modelling program

  3. Import the morph target by going to the parameter dials and clicking "Figure/Load Morph Target" and selecting the new .obj that you made in the modelling program.


PoserUserFromRussia ( ) posted Wed, 23 May 2007 at 12:39 PM

See picture


AntoniaTiger ( ) posted Wed, 23 May 2007 at 2:42 PM

A lot of the P4 clothing has these extra chunks of mesh, and they have material-names such as skin, set to be invisible. I've settled on Wings 3D as a modelling and mesh-editing program. It's free, there's a good forum here, and it works well with Poser meshes.


Maxfield ( ) posted Wed, 23 May 2007 at 6:21 PM

Well, blow me down, never noticed that before! You learn something new about Poser every day!


PoserUserFromRussia ( ) posted Sun, 03 June 2007 at 3:08 AM

file_379171.jpg

Beside CatSuit there is invisible Head part, which indeed presents itself model of the neck from P4 Nude Woman. This Head it is necessary a little stretch to disappeared the clearance with collar. As this do inwardly Cr2 file.

On gap from :

actor head:13
{
name GetStringRes(1024,2)
off
bend 1
dynamicsLock 0
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
parent neck:13
channels
{
taperY taper

................................................................. 

to :

endPoint 0 0.709 -0.0132322
origin 0 0.62065 -0.0132322
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
}


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