Mon, Nov 25, 10:36 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: CatSuit for Posetta


PoserUserFromRussia ( ) posted Mon, 21 May 2007 at 1:34 PM · edited Mon, 25 November 2024 at 10:34 AM

file_378207.jpg

There's an invisible part of the CatSuit for Posetta model's neck above its collar. How to stretch this invisible neck's part to get a tall dog collar?


Maxfield ( ) posted Tue, 22 May 2007 at 3:37 PM

I think what you're seeing is part of Posette's neck, not the catsuit neck. I've just looked at the catsuit just now and I can't see any extra stuff above the collar.

If you want to stretch the collar of the catsuit itself, there are plenty of tutorials on making morph targets at Renderosity - search for Dr Geep's "Morph Targets with Wings3D" tutorial.

The basic process is -

  1. Export the neck as an .obj file with "as Morph Target" checked

  2. Alter the neck in a modelling program

  3. Import the morph target by going to the parameter dials and clicking "Figure/Load Morph Target" and selecting the new .obj that you made in the modelling program.


PoserUserFromRussia ( ) posted Wed, 23 May 2007 at 12:39 PM

See picture


AntoniaTiger ( ) posted Wed, 23 May 2007 at 2:42 PM

A lot of the P4 clothing has these extra chunks of mesh, and they have material-names such as skin, set to be invisible. I've settled on Wings 3D as a modelling and mesh-editing program. It's free, there's a good forum here, and it works well with Poser meshes.


Maxfield ( ) posted Wed, 23 May 2007 at 6:21 PM

Well, blow me down, never noticed that before! You learn something new about Poser every day!


PoserUserFromRussia ( ) posted Sun, 03 June 2007 at 3:08 AM

file_379171.jpg

Beside CatSuit there is invisible Head part, which indeed presents itself model of the neck from P4 Nude Woman. This Head it is necessary a little stretch to disappeared the clearance with collar. As this do inwardly Cr2 file.

On gap from :

actor head:13
{
name GetStringRes(1024,2)
off
bend 1
dynamicsLock 0
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
parent neck:13
channels
{
taperY taper

................................................................. 

to :

endPoint 0 0.709 -0.0132322
origin 0 0.62065 -0.0132322
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
}


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.