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Renderosity Forums / Animation



Welcome to the Animation Forum

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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)

In here we will dicuss everything that moves.

Characters, motion graphics, props, particles... everything that moves!
Enjoy , create and share :)
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Subject: Explosions.


mhscspo ( ) posted Wed, 23 May 2007 at 7:01 PM · edited Fri, 27 December 2024 at 10:03 PM

After creating an explosion effect, how do you get rid of the object that was blown up, e.g. one spaceship blows up another one...


staigermanus ( ) posted Wed, 23 May 2007 at 7:43 PM

if it's all under a single shader you could make it transparent, gradually or suddenly


mhscspo ( ) posted Wed, 23 May 2007 at 9:35 PM

I didn't think to do that , thanks a lot!!


staigermanus ( ) posted Wed, 23 May 2007 at 10:26 PM

sure, np.

by-the-way, other than disintegrating it to smitherines, i.e. breaking it into millions of pieces, are you also doing some smoking and light stuff like a photonic blast and stuff? It's something you could posibly add as post work in PD Pro

www.thebest3d.com/dogwaffle/whatscool  has what's coming in 4.1


3Dave ( ) posted Fri, 25 May 2007 at 6:52 AM

"other than disintegrating it to smitherines"

I think Ockham has an "exploder" in his Python freebies, which can do just that

www.youtube.com/vjflickeringlight


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