Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I actually like that quite a lot, although the outer high parts of the breast have that troublesome straight cone-like edge that is hard to fix with V4's builtin morphs. If you're interested you might want to take a whack at bringing that in some way or another (this is one of the reasons I bought Zbrush). You did better than I have so far at smoothing out that damn sharp hip bone too. Very cool non-V4 V4 morph.
The brilliant fantasy art of Frank Frazetta, very often imitated, never matched:
http://www.frazettaartgallery.com/ff/index.html
You can call the guy a hack, but he turned hack work into his own art style. So many people rip him off these days :)
Ah yes. Clothing. Hadn't gotten that far yet :).
The default V4 swimsuit won't be too hard, and dynamics are always pretty flexible. Anything beyond that will depend greatly on whether the clothing includes all of V4s morphs, as that's all I used for this (no custom morphs or magnets).
For those with Wardrobe wizard it won't be a problem, obviously.
I'll have to check out Frazetta's gallery when I get home. It's blocked by my work server for some reason.
That troublesome V4 breast line is emphasized by the pose, but I'd love to be able to fix it. I'm still struggling horribly with ZBrush for the moment though pjz99.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
I figured out a pretty repeatable import/export scheme for Zbrush 3 with some help from Nruddock and others, take a look at the thread in the Zbrush forum. It's not very easy to transfer to other people, but for personal use it seems to work very well.
It's wonderful! Her tummy and bottom and thighs are wonderfully done!
Some things that I contemplate when looking at her, since you asked for critique
Sure, some heavier people have relatively undefined ankles, but there's also good many of them whom have pretty well developed ankless and calves, I guess it's often the case of walking around with extra weights, and pumping those muscles. Especially those people whom are rather active. Oh,and there's seldom any gap between inner thighs.
Her arms could use a little more muscle definition, or maybe some shortening. Seems like they're a bit too long for her height.
Her nose... it's a typical clawshrimp nose? Love it, but if the nose bridge is little narrower, she's look a lot more feminine. Wide nose bridge on a euro-caucasian face often speaks to people of birth defects... if you know what I mean, I'm having a tough time describing it. She doesn't look like it yet, but it's close... It fits her better on the fae variation.
Now, those are just some tidbits for thought,.. your or other people impressions may be different, so take what makes you think, and chuck the rest. It's still amazing though... I'm having a tough time finding enough complimentary words without repeating myself!!!!!!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
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Thank you Connie. I'm always amazed I get any compliments at all. I'm just a hack that tinkers until I find something I like :).
I've got a HUGE soft spot for wide nose bridges. It's something I rarely see in Poser figures, particularly women, which almost uniformly have perfect, petite noses. But as you said, there's a fine line between cute and weird. I think I'll tone it down for the standard morph, but keep it as it is for the Fae.
Improvements I'll be making when I get home:
Improvements I really really want to make!:
I really wanted to do this, but couldn't for the life of me get V4 to scale without some pretty horrible distortion. Any advice would be greatly appreciated. I think once they're shorter there won't be a need to beef them up.
Thanks again guys.
Keep 'em coming!
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Oh, if you aren't looking for "very stylized", you may want to bring the eyes a bit closer together. "Typically", heads are 5 eyes wide, with an eye widthe between the nose; some variation of course, but that's a bit much.
Be warned that scaling the limbs is really troublesome. Maybe you'll have better luck than some of my efforts.
Upper/Inner thigh gap has a hard limit - the joint parameter angle. But you can adjust that when needed.
I am shooting for a balance between realistic and stylised proportions. I will toy with whether I can reduce the distance between her eyes while still maintaining her uniqueness.
I find it puzzling that Daz thought to add a Leg Length morph dial but not an Arm Length one??? Maybe I'm expecting too much...I guess I've been spoiled by Apollo. I tried Carodan's old Apollo trick of universally scaling everything down, then scaling up everything but the arms, but this just lead to even more mesh kinks.
Anybody know wheter there anything in the 4.1 release that would help? I haven't bothered installing it yet myself.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Sorry fls, missed your post.
This was achieved using native morphs only.
When I finish this I'd like to group the morphs under a single name so people can then use regular morphs on top. Plus, it looks nice and neat. Would I need to load this as a morph target OBJ? If so, how would I go about it?
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Try scaling the arms in only one axis, the long one (probably Y) by a moderate amount, rather than the whole arm. There are morphforms for arm thickness and forearm thickness that you can adjust the other two dimensions with.
V4.1 has a LOT of different face morphs that are worthwhile all by themselves, and I believe a couple of extra morphforms for shoulder thickness and one or two other things.
Bodypart scale changes are hard to make portable imo - my advice is morph as you like, and then note the scale changes and make a separate pose file by hand to set those parts. Typical INJ pose creator probably won't build it into the pose file (could be mistaken).
Thank you for the suggestion.
I did try scaling only the Y axis, on each individual section of the arm, but they all still lead to some nasty kinks.
It might also have been exagerated by the pose.
Plus, I did this at around 2am this morning. Lateral thinking isn't my strong point when I'm tired.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
*It might also have been exagerated by the pose.
*Ummm... sowwy, but it doesn't seem like it is... When you compare her to V4 on the right, the arm lengths are about the same, where the legs were a fair amoutn shorter :( Maybe I'm being too picky :(
You tickled when someone likes your stuff? You kidding me? I dragged my honey to the monitor today (he's been hearing about the vicotrian shoe and other rendo stuf whether he likes it or not LOL) showed him your gallery, and then excitedly proceeded to tell him... this guy is so freakin' good, I'm amazed he bothers talking to me at all!
Um.... Same goes for several other people here!
[I have a feeling I've just put my foot in my mouth here - big time... Kitty runs and hides under the bed]
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
You're right of course Connie, but that's not what I meant :).
What I meant was when I tried to shorten the arms initially, the mesh kinks that resulted may have been exagerated by the pose. That's why I returned them to the default length.
I always assume everybody else is following the same train of thought as I am! My problem...I'll deal with it ;).
Tickled? I'm downright flabbergasted! I've only been Poser-ing for a relativley short time, and have been using Photoshop for even less time. Just look at the first few images in my gallery! So embarassing. I'm not an artist, but I agree with you that there are some truly gifted genuine artists here at R'osity.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
My oh my you have been busy lately Claw. She looks simply magical!! Can't wait to see your continued work on her. If you can it would be smart to ask around from folks like Lyrra to see if they can help you devise a universal magnet fit for getting clothing to fit this new form.
---Wolff On The Prowl---
Wolff, good to see you here, and thank you for the compliment.
It’s amazing how much you can get done when you only average four hours sleep a night!
This morph was just a little something I knocked together last night (took around an hour). I’ve still got my graphic novel project ticking along, as well as teaching myself ZBrush 3 and Adobe After Effects…among other things. Oh, and my submission for the Apollo Vin Diesel morph - almost finished that one too.
The universal magnet fit sounds like a great idea. Once the character is finished I’ll see if there’s enough interest to warrant the effort.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Cool. I think having a nicely shaped "womanly" female shape in the runtime is a nice idea!! but better if she has clothing to wear. So hopefully Lyrra will be up to helping you out or another magnet master....
---Wolff On The Prowl---
I was just reading through old threads trying to familiarise myself with Lyrra’s work (great stuff too) as we haven’t yet crossed paths.
Lyrra posted only a couple days ago that work would only be done on fit morphs for custom morphed figures, not dialled figures, unless they were very unique.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
I like her! She has a uniqueness that I haven't seen in a character morph.
I dont know how to say it, and I hope it won't disuade you from contiinuing to work on and develop this young lady, so I'm going to just say it....
When I first looked at the image I was reminded of Down Syndrome. The figure in the top image on the left (my left) has the typical body proportions (longer torso, shorter thicker legs) and the face has many distinct characteristics of a person with Down's Syndrome (smaller eyes which are wider apart and a broad nose).
http://www.crowstarver.com/edufiles/rose.jpg
http://timesonline.typepad.com/photos/uncategorized/snow_010.jpg
That being said, I hope you continue to work on this wonderful morph :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Don’t worry, you haven’t dissuaded me. I really love honest feedback, and completely appreciate what you’re saying.
The more I look at this morph, the more I see there are shades of Downs. Hopefully with the changes I’m making it’ll away from that.
Not that I wouldn’t love to see an accurate Downs morph for V4, just that I don’t particularly see this character filling that need, and don’t think I’m personally up to the task.
I suppose my lack of direction when starting this morph has become my biggest hindrance. I wanted a unique, cute, realistic, stylised, tom-boy, fairy. No wonder the figure’s so muddled! I haven’t given up on ‘her’ yet though. I for one have seen enough cookie-cutter V4s in the gallery to last a life time! :).
Incidentally, Carodan (the morph master) was working on a Downs morph for Apollo which was coming along very nicely.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
@ ClawShrimp --
Excellent! I hope that you are either planning on selling the morph, or else giving it away!
Great work.
:thumbupboth:
Slimmed and toned the lower legs.
Reduced the size of the feet slightly.
Shortened the arms.
Fattened the forearms.
Brought the eyes close together.
Lessened the width of the nose bridge.
Reduced hip width.
Fattened the face a little.
Evened out the overall proportions.
And overall tweaked everything to get it flowing together a little smoother.
Linkdink - There’s a butt shot there for you :).
Xenophonz – Once it’s complete it’ll be freely available to anyone who wants it.
What do you all think? Am I getting closer?
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
That's very cool :) How did you reduce the arm length? I'm thinking the same trick will work for lengthening limbs as well?
How did you get the knee to be thick?
To be honest, I turned so many dials last night it's hard to tell exactly which did what :).
The arm shortening took a bit of fiddling, and it was a combination of scaling across more than one axis, as well as across several body parts. For instance, byscaling the chest width down I was able to loose some kinks in the forearm...weird, I know.
I haven't tried lengthening the arms yet, but would love to have a go at a female counterpart to my Ogre. His kids had to come from somewhere!
The knees were again a combination of things. Decreasing the thigh and calf width, but increasing the thigh tone I think. Plus some scaling to correct the kinks.
The one thing I couldn't get to work was shortening the toes. Scaling those just made a mess of the feet. So I just made the feet smaller overall.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
She's lookng marvelous!
One thing I'm looking at is her boobs... considering the rest of her voluptiousness, her boobs could be a bit fuller. Typically the first place a girl gains weight (peeking in a mirror after the three days of eating weekend) is in the boobs.
Love what you did with her nose and nose bridge, looks very believable, and cute. I think narrowing it down a tad allowed for her eyes to get a tad bigger... little bigger eyes (but not too big) tend to add to the cuteness factor :)
Wonderful work!!!!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Thanks Connie. I can always count on you for honest feedback.
I did toy with increasing her bust size, but each time I did it detracted from the overall figure.
I agree that many women tend to gain weight on their 'boobs' first, but not all women. This poor girl is a touch more endomorph (pear shaped) than your average girl. :)
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
That's pretty cool, like I said a very good non-V4 V4 character. Good info about scaling a mix of bodyparts to fix that rough join. I had a lot of trouble scaling fingers longer for one of my characters, but hadn't really thought to try scaling the HAND back down, might be worth another look.
Being in the beauty business I can tell you I have clients coming to me in all shapes and sizes and a few plus sized women as well. Quite a few clients "suffer" with the pear shape and dress properly to overcome it. Smaller breasts and larger hips and thighs, nothing wrong with it if that's how your built and your not into spending half your life in a gym and starving to keep it otherwise.
I think your doing a great job at creating a very realistic looking woman Claw. Not sure about the bridge of the nose being in that far though. Perhaps nudge it out a tiny bit more?? From a profile view it looks more like a Asian nose and I don't think this gal is Asian!! Hot blooded and Western European noses tend to have a bit more shape to them from a profile! We're not taking huge beaks here but there is a bit more to them in the profile. Pretty eyes offsets the nose so it's not looked upon as too much or out of whack with the rest of the face. I like the width of the nose, it's quite nice but yea, the depth is just too far in to be believable to me for what I see from the front.
---Wolff On The Prowl---
“Suffer” was probably the wrong word J. I for one think a strong back/hip/thigh contour can be infinitely more attractive than the standard super-model physique.
Good point Wolff. I’ll definitely bring that bridge up. I’m going to keep the bridge deep for the Fae variant though, which incidentally will have a completely different body.
That render was in fact the first time I had really studied the morph from side on, and hence hadn’t really noticed the nose depth. I normally morph from a ¾ view - not ideal I realise.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Finally done!
I've uploaded a final render to my gallery.
http://www.renderosity.com/mod/gallery/index.php?image_id=1453374
Will up a full body scene once I think of something worthwhile! :)
Thank you all for your honesty. It's been a really refreshing experience!
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Top notch. A rare variation away from the typical gallery character here, in the same category that I try for myself, but very original. Really nice job.
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Last night, I set out to change this – and here are the results. This is my attempt at a unique, cute, realistically proportioned character.
I’d love to hear any opinions or suggestions on how to improve this. Of course this kind of thing is incredibly individual, but if there are any seemingly obvious problems or oversights please let me know.
I don’t have any particular projects in mind for this, so once it’s complete I’m more than happy to share (free of course).
Custom character on the left, default V4 on the right.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!