Wed, Dec 25, 8:29 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Victoria and cartoon + line mode


Maz ( ) posted Sat, 19 May 2001 at 6:22 PM · edited Wed, 25 December 2024 at 8:03 AM

file_172997.jpg

I finally gave in today and bought Victoria but am disappointed to say the least. I always work in cartoon + line mode (yes, I know I'm wierd) and in this mode the Victoria figure will not allow me to colour her pupils or irises any colour other than the same as the rest of the eyeball. If I were only making undead zombies I guess it would be OK but for normal people it's totally useless. The obj file has usemtl statements for the pupils and irises but these seem to be overridden in cartoon mode. Any bright ideas before I delete this expensive file? Maz


Maz ( ) posted Sat, 19 May 2001 at 6:37 PM

Is there anything I can do about those dreadful eyebrows?


shadowcat ( ) posted Sat, 19 May 2001 at 8:41 PM

file_173000.jpg

I can help with the eyes but not the brows. The problem you have with the eyes is that the eyeball covers the iris & pupil. One way around this is to use the gouper tool, click an eye then include material iris and then pupil. create the prop, then do the same for the other eye. set the z trans to .001 on the new props and then parent to the eyeballs.


Maz ( ) posted Sun, 20 May 2001 at 2:57 AM

Thanks for that shadowcat. I've never felt the need to use the grouping tool before, but I followed your instructions and it worked perfectly. I wonder why DAZ designed her like that though. Really wierd.


hauksdottir ( ) posted Sun, 20 May 2001 at 4:54 AM

I think they built the eyeball like that so that folks could get a wet look, or better highlights off of a reflective surface. Carolly


Colm_Jackson ( ) posted Sun, 20 May 2001 at 9:14 AM

"Upper Eyebrows" = 'Brows Gone' morph. "eyebrows" = Head texture Or: "Upper Eyebrows" = Eyebrow transparency map. Same setting as Lash transparency. Or: "Victoria 2" F.A.Q at daz3d.com Hope this helps... Colm...


Maz ( ) posted Sun, 20 May 2001 at 10:11 AM

It looks like my installation of Victoria has been corrupted. I only get about 8 head morphs. All the ones I would have expected, like mouth open, smile, blink etc just aren't there, and nor are any relating to the eyebrows. I guess I'll have to reinstall and try again.


Ghostofmacbeth ( ) posted Sun, 20 May 2001 at 10:40 AM

there should be about 150 of them S



shadowcat ( ) posted Sun, 20 May 2001 at 11:10 AM

Oh and for the original vicky, the morph you're looking for is called "brows in" on vicky 2 it's "brows gone" And yes, the reason for the eyeball is for a more realistic look, same with the eyebrows. This requires transmaps though, which don't show in cartoon /w line. Once you get the upper eyebrows gone, you can set the eyebrow color to the same as the head color if you want no eyebrows at all.


Maz ( ) posted Tue, 22 May 2001 at 5:42 PM

Having communicated with DAZ and also Isaac Newton it seems that my lack of morphs was due to not having upgraded to Poser 4.03. This I have now done and I'm now sinking in a sea of morphs. And, after a lot of searching, I finally found the "brows gone" morph. Thanks to everybody. Maz


Maz ( ) posted Tue, 22 May 2001 at 5:47 PM

Those helpful people at DAZ have suggested another way of getting the pupils and irises to appear in cartoon + line mode. Their approach is to use a magnet to pull them out of the eyeball. I haven't tried it yet as it sounds a bit painful on the poor girl, but I'll try tomorrow.


shadowcat ( ) posted Tue, 22 May 2001 at 6:16 PM

Ouch, I like my solution better, besides wouldn't a magnet pull the eyeball as well?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.