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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Help with Thorne's "Miette" for Aiko


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Acadia ( ) posted Sun, 17 June 2007 at 3:01 AM · edited Tue, 26 November 2024 at 3:51 PM

Content Advisory! This message contains nudity

file_380391.jpg

I'm having trouble with the "Miette" character package for Aiko from Thorne & Sarsa.

Here is what she is supposed to look like:

http://www.renderosity.com/mod/bcs/index.php?ViewProduct=51023

I believe I have used this morph in the past with success....I even recall having to fix the eyes which bugged out of the head after the morphs were injected.

I can inject other character packages no problem...it just seems to be this one that I'm having a problem with.

The images I am attaching show my current results.

I have tried the following:

  1. rebooting

  2. reinstalled Poser 6 and the SR2 and SR3 releases

  3. rebooting

4.  Redownloading and reinstalling Miette

5.  Reinstalling Aiko and her maps and morphs

  1. Uncompressing my files

  2. Compressing my files

  3. Uncompressing my files again

  4. Rebooting

10.  Disk Defrag

  1. Emptied my cache and cookies just for good measure

I don't know what else to do. 

The image attached to this post is **just the Miette head morph injected. 
** NB: I have applied the texture so you can see the morph better.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sun, 17 June 2007 at 3:02 AM

Content Advisory! This message contains nudity

file_380392.jpg

Here is just the body morph injected.

As you can see for some reason the body morph is also changing the head and face a little bit, but it's not turning her into "Miette" as pictured in the store images.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Sun, 17 June 2007 at 3:02 AM

Content Advisory! This message contains nudity

file_380393.jpg

Here is both the head and body morphs injected for Miette.  As you can see her face becomes completely distorted.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pjz99 ( ) posted Sun, 17 June 2007 at 3:23 AM

Seems likely that you need to zero some morph dial (probably "-Miette" on the Head") after loading the INJ poses.

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Acadia ( ) posted Sun, 17 June 2007 at 3:31 AM

Thanks. I just tried that and all zeroing the "Miette" dial in the head area does is remove the head morph and return Aiko to her default head shape.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



vincebagna ( ) posted Sun, 17 June 2007 at 3:40 AM

It seams like when inject body morph, it morphs the head into Aiko realistic. So when you apply the Miette head morph, it adds this morph to the realistic morph, so the head is deformed.

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Acadia ( ) posted Sun, 17 June 2007 at 3:42 AM

Quote - It seams like when inject body morph, it morphs the head into Aiko realistic. So when you apply the Miette head morph, it adds this morph to the realistic morph, so the head is deformed.

Ok :)  How do I fix that :)  lol

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



vincebagna ( ) posted Sun, 17 June 2007 at 3:47 AM

After applying the Miette body morph, just check if in the head dials, the realistic morph is not "on". If so, turn it "off", and then you can apply the Miette head morph.

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Acadia ( ) posted Sun, 17 June 2007 at 4:09 AM

Quote - After applying the Miette body morph, just check if in the head dials, the realistic morph is not "on". If so, turn it "off", and then you can apply the Miette head morph.

Ok, that worked! 

I injected the body, went to the parameter dials for the body and found "Realistic" (nothing like that was in the head area), and turned it back to zero. Then I injected the head morph and I got "Miette".  But I seriously don't recall having had to do that before. I've only had this package since the end of February and due to all of my computer woes I didn't use it until April or May and all I had to do was just inject the head and inject the body and got the character as displayed in the MP.

Even the readme doesn't say to go and turn the realistic dial to zero after injecting the body morph. Here is the instructions in the readme on how to use the character.

Quote - Load the Aiko 3 figure from your Poser Library. Apply the morph injection poses and texture MAT files which can be found in folder:

I did find this in the readme file for Miette. I have no clue what it means though. 

Quote - -------------------------------------------------------------------------------
Custom Aiko Neck Seam Morph Target for Aiko 3 Realistic:


Since Miette's head morph target is custom, the "pRealistic" full body control for the head has been disabled. The "pRealistic" morph dial in the head will still work, it just cannot be controlled from the full body "Realistic" morph dial. The same has been done to the neck "pRealistic" morph  control. In place of the neck "pRealistic" morph target, a special morph target called "RealMatch" has been added to the neck. When injected, The "RealMatch" morph is controlled by the full body "Realistic" dial (in place of the "pRealistic" neck morph), and allows a smooth transition for the neck-to-body when the FBM "Realistic" morph is applied, without affecting the head to neck seam for the custom head and neck morph targets.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



vincebagna ( ) posted Sun, 17 June 2007 at 4:21 AM

It means that when applying the body "realistic" dial (that it sseams to be applied by default, i don't know why...), the head (and neck) has a special feature they created and called "real match" comes in and smooths the transition neck to body as they said. Since this applies a morph to the head, the Miette head morph comes "over" it and "add" morphs to the head, which becomes extra morphed (a monster though  ;)

But i don't know why this didn't happen when you used Miette in the past.

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Acadia ( ) posted Mon, 18 June 2007 at 12:54 PM · edited Mon, 18 June 2007 at 12:57 PM

I need some more help with "Miette".

The package has an "eye fix" file in order to reset the eyes into the head.

When you initially inject the head morph the eyes are fine.  The problem happens when you pose the figure: the eyes buldge out of the head and you need to use the "Eye Fix" file to reset them into the head.

However, using that eye fix file doesn't fix it permanently!  Each time you repose the figure the eyes buldge out again and you have to go and use the "Eye Fix" file to reset the eyes. Repose...reset...repose....reset....

Now this isn't a problem if you are using one pose because all you have to do is go back and fix the eyes once.  But it's a royal PITA if you are changing poses between renders because you have to go back and fix the eyes each time you change the pose.

Perhaps I'm missing something...but is there any way that I can make it so that the eye balls stay in the sockets where they belong  when the figure is reposed, instead of having to back and forth between my pose runtime folder and my Aiko runtime folder?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



vincebagna ( ) posted Mon, 18 June 2007 at 1:12 PM

Put her some glasses...

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vincebagna ( ) posted Mon, 18 June 2007 at 1:14 PM

Sorry, i can't resist... 😊

Seriuosly, i don't know why it happens. There, i can't be very helpful...

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Acadia ( ) posted Mon, 18 June 2007 at 1:45 PM

Well, :tongue1: to you!!    LOL

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



vincebagna ( ) posted Mon, 18 June 2007 at 1:52 PM

:tt2:

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pjz99 ( ) posted Mon, 18 June 2007 at 1:53 PM

Might want to just mail Thorne/Sarsa (I think Thorne does the morphing half of things).  http://www.thorneworks.com

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sarsa ( ) posted Mon, 18 June 2007 at 2:03 PM

I've pointed Thorne to this thread after getting an eMail with your product review.  I did not see the message, so I appologize for the 'lack of customer service'. 


Acadia ( ) posted Mon, 18 June 2007 at 2:06 PM · edited Mon, 18 June 2007 at 2:16 PM

I sent a PM and an email to Sarsa but haven't heard anything back.

Miette is a very cute character, but man, talk about problematic to work with.

Surely I can't be the only one experiencing these issues with the figure, yet all of the reviews that I read prior to purchasing raved about it and none specified any problems of any kinds. I guess either people were being dishonest in their reviews or this is standard for the characters by these merchants and they knew what to expect in advance and how to go about fixing it.

Had I read an honest review about the problems I'm having, I probably would have still purchased the character, but I would have done it from an informed point of view instead of  having to find out the hard way.  Like I said, a very lovely character and texture, but it's been very frustrating for me.

Looking back when I used this morph before I don't think I injected the body. I only used the head so that is why I didn't have the problem with the scrunched up face/'head before.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Miss Nancy ( ) posted Mon, 18 June 2007 at 2:14 PM

the face on that third image could really stop a clock IMVHO. the main effect of the body morph appears to narrow the hips. I hope they can fix this for ya. surprising the anti-aiko forces haven't said this is "too young". maybe they've decided to lighten up on the thing.



Thorne ( ) posted Mon, 18 June 2007 at 2:16 PM · edited Mon, 18 June 2007 at 2:29 PM

file_380518.jpg

(click for larger)

The Head Realistic morph is entirely disabled in the Miette injection pose so this problem will not occur if you are using the correct version of Aiko. If you look in the Head Injection pose file beginning  on line 40013:

  targetGeom PBMRealistic
   {
   name pRealistic
   initValue 0
   hidden 0
   keys
    {
    k  0  0
    }
   interpStyleLocked 0
   valueOpDeltaAdd
    Figure 1
    BODY:1
    PBMRealistic
   deltaAddDelta 0.000000

The ZERO value in the last line is what disables the head realistic morph completely. Be sure that you have the realistic morph turned OFF on both body and head BEFORE applying the pose. It is best to load the morphed version of Aiko FIRST in your file before any other characters. Also check that your library Aiko is not stored with Realistic on. However, the head morph is disabled as demonstrated above so this should not be a problem.

This is in fact the only report of a problem like this out of almost now a thousand copies of Miette that have been sold, leading me to think that the problem is in fact not in the injection pose at all. Had you asked and given us at least 24 hours to reply (your message was sent yesterday after 3 pm, sometimes we actually take a day off), I would have been happy to work with you to resolve this problem.


Thorne ( ) posted Mon, 18 June 2007 at 2:39 PM

Quote -
Perhaps I'm missing something...but is there any way that I can make it so that the eye balls stay in the sockets where they belong  when the figure is reposed, instead of having to back and forth between my pose runtime folder and my Aiko runtime folder?

 

Yes you can edit all of your poses and remove the eye translations that Poser adds by default when a pose is saved. This is the reason the eyes must be reset. Since this face is a custom morph target, the eyes must be repositioned to fit the new face.

Alternately, THE EYES ARE MEMORIZED IN THE CORRECT POSITION by the injection pose. Rather than using the eyes fix pose, you can simply select each eye and use the menu command Edit: Restore: Element.


Acadia ( ) posted Mon, 18 June 2007 at 2:58 PM

Thank you for replying :)

I have the free Aiko Base   and the Maps and Morphs

The library thumbnail shows a running Aiko.

I have a number of characters for Aiko and don't have problems injecting any of the morphs for them at all. The problem seems exclusive to Miette for some reason.

I just loaded up my Aiko figure and looked and the realism morph is set to "zero". 

When I injected  the "Miette" body morph just now the realism morph dial for the body changed to "1.0"

When I injected the Miette head morph, the realism morph dial for the body remained at "1.0" and the face and head end up deformed as shown above.

When I go to the parameter dials and manually change the realism morph to "0.0" the character looks as it should.

I do not understand why I have to do that manually when you say the head morph injection should be doing it automatically.

I looked in the CR2 file for the Miette head injection. I don't know how to find a specific line, but I did a search and found 2 of the following:

targetGeom PBMRealistic
            {
            name pRealistic
            initValue 0
            hidden 0
            keys
                {
                k  0  0
                }
            interpStyleLocked 0
            valueOpDeltaAdd
                Figure 1
                BODY:1
                PBMRealistic
            deltaAddDelta 0.000000

Sarsa offered me a refund. I do not wish to have a refund. I like the character. As I said she's lovely, but I'm frustrated that for whatever reason the morphs aren't applying as they are meant to for me.

So far as my product review goes, I'm sorry that it upset you, but I  was simply being honest and feel that people have a right to know if there are problems, even if they are "rare" ones such as this.  Anyway, I do not wish to discuss the review here.  If you feel a need to discuss it further we can do so in PM or email.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 18 June 2007 at 2:59 PM

Quote - Alternately, THE EYES ARE MEMORIZED IN THE CORRECT POSITION by the injection pose. Rather than using the eyes fix pose, you can simply select each eye and use the menu command Edit: Restore: Element.

Thank you!!!! I didn't think about that.  That sounds so much easier than what I've been doing :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 4:41 PM

Weird, I have had Miette since she came out & have used her in Poser 5, 6 & now 7 with no problems. She is a great character.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 5:01 PM · edited Mon, 18 June 2007 at 5:06 PM

Yes, she is a very lovely character. I have no problem with the appeal of the character. I liked the way she looked which is why I bought her.  In fact I would still recommend the character because she is very cute.

However, I'm still having issues with the morph injections when I inject both the head and body morph.

I have reinstalled Poser 6 and SR2 and SR3 yet again. And I have redownloaded Aiko files and reinstalled those.  I still have the problem as described above.

My other Aiko characters inject just fine. The problem is exclusive to Miette for some reason.

Vince supplied a fix for me by suggesting I go and zero the realism morph after injecting the body, so if I go and manually do that after injecting the Miette morphs, the character is fine.  But I am at a loss as to why the morphs aren't injecting properly in the first place.

Now that I know I have this problem, I have a work around and given a turn of the dial I can still get the look of the character.  It would be nice if I didn't have to do that extra step though.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:05 PM

What does Aiko3 look like before you INJ - can you do a screenshot.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 5:07 PM

Without the injections she looks like normal default Aiko.  Big triangle head with huge eyes, skinny waist, wide hips,,.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:21 PM

You mentioned reinstalling everything except the Miette package.

Have you tried deleting everything manually in the package & reinstalling that, not just reinstalling over what you have.

I cannot reproduce any of the problems you are having, with the package in P6.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 5:24 PM · edited Mon, 18 June 2007 at 5:25 PM

Quote - You mentioned reinstalling everything except the Miette package.

Have you tried deleting everything manually in the package & reinstalling that, not just reinstalling

I just finished doing that. I deleted the Aiko files and the Miette files and reinstalled them fresh from scratch.  I still get the same results as the images above when I apply both the Miette head and Miette body morphs unless I go and manually zero the "realism" dial for the body. sigh

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:32 PM

The only way I can get what you describe is to manually set the realistic morph on the head to 1.

I am using A3 from the ps_bn033 installer which one are you using?

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Anniebel ( ) posted Mon, 18 June 2007 at 5:35 PM

Regarding the dials when you have INJ the head then INJ the body without touching anything else.

What does the realism dial on the head & the realism dial on the body read?

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Acadia ( ) posted Mon, 18 June 2007 at 5:39 PM

You are using the starter pack.  I have the free Aiko Base   and the Maps and Morphs

But I don't have problems with any of the other Aiko characters. They inject fine. It's only Miette.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 18 June 2007 at 5:42 PM

Quote - Regarding the dials when you have INJ the head then INJ the body without touching anything else.

What does the realism dial on the head & the realism dial on the body read?

When I load up Aiko figure, the realism morph for the body  is set to "zero". 

When I inject  the "Miette" body morph the realism morph dial for the body changes to "1.0"

When I inject  the Miette head morph, the realism morph dial for the body remains at "1.0" and the face and head end up deformed as shown above.

When I go to the parameter dials and manually change the realism morph to "0.0" the character looks as it should.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:42 PM

Quote - You are using the starter pack.  I have the free Aiko Base   and the Maps and Morphs

But I don't have problems with any of the other Aiko characters. They inject fine. It's only Miette.

yes that is my point, it maybe something to do with the versions.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 5:45 PM · edited Mon, 18 June 2007 at 5:46 PM

Maybe. It's frustrating whatever the problem. And if it is that, then it's not a "user" error on my part.  It should be specified which Aiko package you need in order to use the character morph.

Anyway, Vince gave me a fix and it works, so I'll just keep on doing that because I am not going to go and buy something that I already have just to use one character morph. And the only other thing I haven't tried is reformatting my computer...and that ain't going to happen, LOL

Thanks for helping troubleshoot :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:45 PM

Quote - > Quote - Regarding the dials when you have INJ the head then INJ the body without touching anything else.

What does the realism dial on the head & the realism dial on the body read?

When I load up Aiko figure, the realism morph for the body  is set to "zero". 

When I inject  the "Miette" body morph the realism morph dial for the body changes to "1.0"

When I inject  the Miette head morph, the realism morph dial for the body remains at "1.0" and the face and head end up deformed as shown above.

When I go to the parameter dials and manually change the realism morph to "0.0" the character looks as it should.

That is actually what is supposed to happen, for the body realism dial, it is supposed to be at 1.

Do the above & tell me what happens to the head realism dial.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 5:48 PM

I looked for a realism morph dial for the head before and didn't see one. But I'll open poser again now and have another look. 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 18 June 2007 at 5:51 PM

When I load Aiko figure and then just inject the Miette head morph, the "Realistic" morph dial for "body" in the Parameter Dials is "0.0"

When I inject the body morph after that, that dial changes to "1.0" and the face and head are grossly deformed as in the images.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 5:52 PM

Quote - I looked for a realism morph dial for the head before and didn't see one. But I'll open poser again now and have another look. 

Its is at the bottom of the list pRealistic, about 6th from the bottom. This should be set to 0 after you have INJ both morphs.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Anniebel ( ) posted Mon, 18 June 2007 at 5:53 PM

Quote - When I load Aiko figure and then just inject the Miette head morph, the "Realistic" morph dial for "body" in the Parameter Dials is "0.0"

When I inject the body morph after that, that dial changes to "1.0" and the face and head are grossly deformed as in the images.

Yes but I think it is the head one causing the problem.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Acadia ( ) posted Mon, 18 June 2007 at 6:08 PM

Ok, I wasn't checking the pRealistic...just the "Realistic"

I just loaded Aiko figure and injected the head

The pRealistic dial  for the Head = "0.00"

When I inject the Body too, the pRealistic dial still = "0.00"

When I look in the parameter dials for the "Head" part, it shows "Miette = 1.0"  and it looks like all of the other dials for the "Head" part show "0.0"

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anniebel ( ) posted Mon, 18 June 2007 at 6:15 PM

Quote - Ok, I wasn't checking the pRealistic...just the "Realistic"

I just loaded Aiko figure and injected the head

The pRealistic dial  for the Head = "0.00"

When I inject the Body too, the pRealistic dial still = "0.00"

When I look in the parameter dials for the "Head" part, it shows "Miette = 1.0"  and it looks like all of the other dials for the "Head" part show "0.0"

I know I am being pedantic LOL, but when you read the dials, after each INJ, did you click on another body part, then back on the head?

If you don't move off the part you are looking at, then back, the part doesn't always reflect the new changes.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Thorne ( ) posted Mon, 18 June 2007 at 6:27 PM · edited Mon, 18 June 2007 at 6:29 PM

Miette's BODY is a MOR pose, it is NOT an injection pose. Miette's head morph is NOT injected in the MOR pose for the body. That is why it is called MietteBody_MOR and not MietteBody_INJ. A MOR pose is simply a set of dial parameters for the Aiko body morphs. The Realistic morph is not disabled in the MOR pose because it is not necessary. It is only necessary when Miette's head morph is actually INJected. When this happens, the body to head JCM control is disabled to prevent the body MOR pose which contains Realsitic set to 1.000 from changing the head realistic morph. 

You must apply BOTH the head and the body pose to get the full figure for Miette. Alternately you may apply the Head INJ only and use the custom morph target with the default Aiko body. If you use the body only MOR pose file, you will get the body only and the Realistic morph will be applied to the head just as Poser and DAZ intended. In order to disable the Realistic morph from the head, you must apply the Head injection pose.


Acadia ( ) posted Mon, 18 June 2007 at 6:29 PM

Yep... but I'll do it again for good measure anyway... you never know :)

Trial 1 (just head morphs):

Load Aiko figure
Inject Head morph
Move to body part
Move back to head part
Miette dial = 1.0
pRealistic  = 0.0
all other dials = 0.0

Move to body part

Realistic = 0.0
all other dials = 0.0

Remove Head Morph

Trial 2 (just body morphs):

Move to head part

pRealistic = 0.0
all othe dials = 0.0

Move to body part

Realistic = 1.0
No pRealistic dial
Various numbers in other morph dials

Trial 3 (both head and body morphs):

Move to Head part

Miette = 1.0
pRealistic = 0.0
all other dials = 0.0

Move to body

Realistic = 1.0
No pRealistic dial
Various entries under other morph dials for the body.

The result is still the scrunched up face/head shown in the 3rd image.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Mon, 18 June 2007 at 6:31 PM · edited Mon, 18 June 2007 at 6:38 PM

Quote - Miette's BODY is a MOR pose, it is NOT an injection pose. Miette's head morph is NOT injected in the MOR pose for the body. That is why it is called MietteBody_MOR and not MietteBody_INJ. A MOR pose is simply a set of dial parameters for the Aiko body morphs. The Realistic morph is not disabled in the MOR pose because it is not necessary. It is only necessary when Miette's head morph is actually INJected. When this happens, the body to head JCM control is disabled to prevent the body MOR pose which contains Realsitic set to 1.000 from changing the head realistic morph. 

You must apply BOTH the head and the body pose to get the full figure for Miette. Alternately you may apply the Head INJ only and use the custom morph target with the default Aiko body. If you use the body only MOR pose file, you will get the body only and the Realistic morph will be applied to the head just as Poser and DAZ intended. In order to disable the Realistic morph from the head, you must apply the Head injection pose.

All I know is that when I load Aiko and click the "Miette_Head INJ" thumbnail in the library, and the "Miette_Body MOR" thumbnail in the library, I get the results shown in the 3rd image I posted...scrunched up face/head.

I want to add that I do compress my files and sometimes that has been an issue with some character morphs. However, I uncompressed my Poser 6 runtime and my Aiko runtime, so none of the files are compressed anymore. I even installed all of the Aiko and Miette files again from scratch and left them uncompressed.

I have also tried putting the Miette files directly into my Poser 6 runtime folder (I use external runtimes and have all of my Aiko things in one runtime for Aiko).  That still didn't help.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



mada ( ) posted Mon, 18 June 2007 at 6:32 PM · edited Mon, 18 June 2007 at 6:33 PM

Miette uses a MOR pose for the body to set the body dials, its NOT an INJ file.

MOR Pose: an abbreviation for "morph pose", this pose changes the shape of the character by adjusting the figure's built-in morph targets (for example, to make the chest smaller or the nose bigger). 

INJ Pose: an abbreviation for "injection", this pose adds morph information to a figure, usually to a previously-empty parameter dial.

...faith, trust and pixiedust


Acadia ( ) posted Mon, 18 June 2007 at 6:34 PM

Quote - Miette uses a MOR pose for the body to set the body dials, its NOT an INJ file.

MOR Pose: an abbreviation for "morph pose", this pose changes the shape of the character by adjusting the figure's built-in morph targets (for example, to make the chest smaller or the nose bigger). 

INJ Pose: an abbreviation for "injection", this pose adds morph information to a figure, usually to a previously-empty parameter dial.

Regardless of the terminology....there is an INJ and a MOR thumbnail in the library. I click each one and end up with the 3rd image on page 1.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Thorne ( ) posted Mon, 18 June 2007 at 6:40 PM · edited Mon, 18 June 2007 at 6:44 PM
  1. Open Poser fresh to an EMPTY scene.

  2. Load the full morphed version of Aiko 3 from the DAZ Aiko library.

  3. Open the Pose folder for Miette and inject the head morph.

  4. Apply the body MOR pose. Everything will be just as it should be.

This is very simple. There is nothing wrong with the injection pose or the body MOR pose and all work exactly as advertised to create one of the prettiest Aiko characters out there.  I'm sorry you can't seem to get it to work properly, but I asure you I and several of my best testers have wasted a good deal of time today trying to reproduce this error and we cannot. It always works perfectly. 

This character does NOT WORK with the FREE AIKO BASE. The free version of Aiko does NOT contain the required empty injection channels so the disableing script is never being applied.

The problem is likely because you are using the wrong version of Aiko.


Acadia ( ) posted Mon, 18 June 2007 at 6:43 PM

Quote - 1. Open Poser fresh to an EMPTY scene.

  1. Load the full morphed version of Aiko 3 from the DAZ Aiko library.

  2. Open the Pose folder for Miette and inject the head morph.

  3. Apply the body MOR pose. Everything will be just as it should be.

This is very simple.

That is what I've been doing.

Quote - This character does NOT WORK with the FREE AIKO BASE.

Even with the maps and morphs?

If that's the case then that is the problem.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Thorne ( ) posted Mon, 18 June 2007 at 6:46 PM

You have to use the full morphed version of Aiko, which was originally called "Aiko 3 Complete" by DAZ and is listed under the required products on Miette's page. Sorry for the misunderstanding. The free version contains Realistic morph but does not contain the necessary empty injection channels.


Acadia ( ) posted Mon, 18 June 2007 at 6:46 PM · edited Mon, 18 June 2007 at 6:54 PM

Quote -  I and several of my best testers have wasted a good deal of time today trying to reproduce this error and we cannot.

I'm sorry that you consider helping a customer as being a waste of time.  :sad: Anyway, it seems to work fine if I go and zero the "Realistic" dial.  It just won't be automatic for me which is unfortunate. I still like the character and I would still recommend her if anyone was looking for a cute Aiko character.

Thanks for the help everyone.

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



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