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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)



Subject: How do you reset the "zero pose" with modifications to a model?


Paloth ( ) posted Wed, 20 June 2007 at 1:04 PM · edited Fri, 07 February 2025 at 9:45 AM

If, while setting up a figure, I should decide that an adjustment to a body part created with the scale dial actually improves my model, how might I go about turning that adjustment into the “zero pose.” In other words, how can I keep a 120 scale enlargement to a part while making it appear to be 100 percent on the scale dial?

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Miss Nancy ( ) posted Wed, 20 June 2007 at 2:20 PM

one of the experts will have a better way, but try saving the new thing as v3_reference_geom_new.obj, or whatever name is better.



Paloth ( ) posted Wed, 20 June 2007 at 2:36 PM

I thought of that, but I'd have to rebuild the skeleton to lose the over 100% scale readings. I hope there's another way because it's taken 2 weeks to rig what I've got so far.

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Paloth ( ) posted Wed, 20 June 2007 at 2:41 PM

Actually, I'd only have to delete and adjust a few of the bones... This might be the way to go.

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DarkEdge ( ) posted Wed, 20 June 2007 at 3:06 PM · edited Wed, 20 June 2007 at 3:09 PM

I'm not sure I quite understand your question but I'll try anyways...

Make whatever adjustments you want to your figure (scale, morph, etc) then just save that to your figures library...then say, "Presto chango!"
Delete the figure from the stage, load your new figure from the library and you should be good to go. If you want to bring him/her onto the stage in a zero pose then after loading to stage from library, turn off i.k.'s, zero the pose, edit memorize figure, add to figure library overwriting the figure you just created.

Hope this helps

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Conniekat8 ( ) posted Wed, 20 June 2007 at 3:13 PM

How about you save her as a new figure?

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Paloth ( ) posted Wed, 20 June 2007 at 3:23 PM

What I want to do is enlarge the model's arms by about 10% and make the scaled-up figure's dial read "scale 100%" instead of 110% Unfortunately, saving the character to the figure library doesn't achieve this.

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JoePublic ( ) posted Wed, 20 June 2007 at 3:33 PM

"In other words, how can I keep a 120 scale enlargement to a part while making it appear to be 100 percent on the scale dial?"

You can't.

Let's take Jessi 1 as an example. Her forearms are WAY too short for an "average" human being.
If you scale them up along the x-axis to correct that, her hands will of course move along the x-axis, too.
If you just re-save her, the scaling of the forearms will not be re-set to 100%, but stay at the value you dialed if you load her again.
(Props behave different. If you exporte and re-import an object, it 's scale will be reset to 100%)

So to get all scale values back to 100%, you need a new object.
But if you export that scaled Jessi as an object, and use that object to create a new figure with the bones of the unscaled Jessi, all the hand joints will be off and you'll have to re-rig the hands and fingers from srcatch.

It would be actually nice if there would be a way to do this automatically because matching clothes for scaled figures can be a pain, (and I use scaling a lot because the proportions of almost any Poser figures are way off), but so far I never have heard of a script or program that could "scale" a poser rig.


Conniekat8 ( ) posted Wed, 20 June 2007 at 3:36 PM

Create a Body Morph and call it ScaleArms110?

I'm not sure if I understand your question completely? Creating a morph dial, readjusting a zero pose, making a dial value default other then 0 to start with? They are kind of different things.

You could export the scaled arms obj then reimport as a morph target.
But to save it for use in other scenes, you'll have to save the new figure in the library.

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Paloth ( ) posted Wed, 20 June 2007 at 3:38 PM

file_380710.gif

I guess I'll have to do this the hard way Here's a screenshot of my lovely...heh

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DarkEdge ( ) posted Wed, 20 June 2007 at 5:05 PM

Quote - How about you save her as a new figure?

 
Isn't that what I said???

You can have the dials read what you want...you'll have to learn how to hack a CR2.

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Miss Nancy ( ) posted Wed, 20 June 2007 at 5:08 PM

o.k., let us know how it works out for ya. appears to be a baboon-headed hominoid, with easy-pose tail.



DarkEdge ( ) posted Wed, 20 June 2007 at 6:33 PM

file_380718.JPG

here's a CR2, look in the 2nd **body** area and under channels, you will find the dials.

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Paloth ( ) posted Wed, 20 June 2007 at 6:47 PM

DarkEdge, what program do you use to edit CR2s? That looks much neater than what I get in Notepad. I'll have to start editing these at some point, I'm sure. As for my model, I decided to scale up the arms in Lightwave instead of Poser: Much easier that way, as it turns out.

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JoePublic ( ) posted Wed, 20 June 2007 at 7:18 PM · edited Wed, 20 June 2007 at 7:20 PM

Editing the cr2 will not work for what Paloth is trying to do.

You need a new object to reset all scaling info back to default 100% while keeping the new geometry shape.

And if you have a new object, you need to re-rig it.


wdupre ( ) posted Wed, 20 June 2007 at 7:50 PM · edited Wed, 20 June 2007 at 7:50 PM

Attached Link: http://www.geocities.co.jp/Bookend-Ohgai/9483/index2.html

> Quote - DarkEdge, what program do you use to edit CR2s? That looks much neater than what I get in Notepad. I'll have to start editing these at some point, I'm sure.

cr2 Builder



gagnonrich ( ) posted Thu, 21 June 2007 at 9:54 AM

Have you tried Edit/Memorize Figure and then saved to library? It won't set the scale dials to 100%, but it will save the changes as the defaults.

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Paloth ( ) posted Thu, 21 June 2007 at 10:27 AM

I haven't tried that but it might prove useful. Thanks to everyone for their help.

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