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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Is this the most realistic P6 can achieve, Lightwise, and skin wise??


ice-boy ( ) posted Fri, 08 June 2007 at 1:08 PM

Quote - Hmmm - I guess you do. I distributed them as mat pose files and those only load on the real figure.

What figure do you want, Apollo? I could go get him and make shaders for him.

i have apollo.
but this sounds like a lot of work from you. you dont need to do this if you dont want. you already helped me a lot .


bagginsbill ( ) posted Fri, 08 June 2007 at 1:11 PM · edited Fri, 08 June 2007 at 1:12 PM

I saw in another thread you asked about matmatic. If you start using matmatic you can use a lot of my shaders more easily. You were interested in leather - I haven't seen a better leather procedural shader for Poser than the one I posted.

I'm curious to check out Apollo anyway, so as I have time I'll play with shaders for him. I'll let you know.

And yes, that last picture I posted was using a variant of the shader you were looking at. It was the full version with moles and freckles, but the basic shader is the same. The matmatic script for that was posted in the original UBSS thread at RDNA.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Fri, 08 June 2007 at 1:46 PM

thanks bagginsbill.


Robo2010 ( ) posted Sun, 10 June 2007 at 5:40 PM

file_379765.jpg

Oh gosh..sorry for being late on this. Was caught up on a few projects in Bryce 6.1. Just started this today. Here is what I can get for Jessi. Worked on this for 3 hours. On a IBL lighting technique.  Having problems with Eye texture, although looking into fixing.. Not any eye textures around for Jessi, although their is many for V3, V4 and some other characters.


vincebagna ( ) posted Mon, 11 June 2007 at 1:40 AM

You could probably put V3 eye textures on Jessi with a little photoshoping.

My Store



vince3 ( ) posted Mon, 11 June 2007 at 3:35 AM

vince agrees with vince!! 

as they are all just circle shaped maps, just use the circular crop tool ( in photoshop ) to take the eyetexture from v3,v4, or aiko etc........ and then get the seam guides for whoever you are trying to fit the eye texture too, and the most you are gonna have to do is re-scale the texture to fit the new uv map.

merge layers, save as....... job done.


vincebagna ( ) posted Mon, 11 June 2007 at 3:39 AM

vince agrees also with vince!!  ;)

I always use this technique as there are so few good quality eye maps around!!

My Store



Robo2010 ( ) posted Mon, 11 June 2007 at 3:44 PM · edited Mon, 11 June 2007 at 3:44 PM

file_379850.jpg

Ok..just did a render. Yesterday worked on the eyes from a V3 eye texture. The eye ball needs work, but is the best I can do for now. But will do one more of Jessi full body, and pose render.

Oh.....click on image to get full size and quality.


Robo2010 ( ) posted Mon, 11 June 2007 at 5:29 PM · edited Mon, 11 June 2007 at 5:39 PM

file_379867.jpg

Well...I did a full size Jessi, and I noticed the shoulder and knee texture problem. But to say, Jessi can look hot and she came with Poser (6) at no cost, so I can not complain. But they made her to darn skinny (but so is Paris Hilton), also realism can be done in proper lighting, pose, facial, eyes, teeth, expression, and proper texturing. I haven't encountered a realistic a V4 texture yet.

Click on image to get full size, and quality.


fiontar ( ) posted Mon, 25 June 2007 at 12:39 AM · edited Mon, 25 June 2007 at 12:43 AM

file_381080.jpg

**(Click Image for Higher Resolution without Jaggies)** Here is a render with the V4 Hi-Rez textures and shaders, ray traced.

Firefly Final settings, modified to Min. Shading Rate ".10"

Two lights with Raytraced Shadows, Map Size 800, Shadow Blur Radius 2.0

I look forward to trying some of the tweaks and methods in tjhis thread, but I have to say I'm impressed with the V4 shaders so far. :)


fiontar ( ) posted Mon, 25 June 2007 at 1:35 AM

file_381085.jpg

This should display better for forum viewing. :)


ThunderStone ( ) posted Mon, 04 August 2008 at 9:42 AM

Quote - > Quote - Well i kind of guess it has to do with the model and it's texture too. cause miki looks much better than v3 with v3's high quality textures from daz( which i posted in 1st and 3rd pictures here)

 

You may whish to stop by RuntimeDNA's Forums.
Try this one in The Node Cult - http://www.runtimedna.com/mod/forum/messages.php?forum_id=92

Matmatic Ultra Basic Skin by ** bagginsbill
http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=305337
**

I know it has been over a year since this was posted but I am now trying to improve my rendering in Poser 6. I read about the Matmatic Ultra Basic Skin and have copied the text file, save it to a MAT Pose folder but It doesn't work , cause I can't load it . My question is how to put it to use and what do you have to do to make it work. I tried loading it as a python script but got an error so that's out.

Can some one show me how to put it to use in Poser 6 and where?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


bagginsbill ( ) posted Tue, 05 August 2008 at 12:09 PM

Sorry I'm not being responsive. I'm really busy at work.

Matmatic scripts are not standalone python scripts. They need to be executed by matmatic.

You need to install matmatic, and configure it to tell it where to look for scripts. Once its configured, you just run it, and it runs the scripts that are new on your system. The scripts then produce material files or mat pose files or material collections.

Acadia has put together a number of links to threads, and some basic instructions.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 05 August 2008 at 12:12 PM · edited Tue, 05 August 2008 at 12:12 PM

I'm moving my matmatic stuff to a new server.

http://sites.google.com/site/bagginsbill/free-stuff/matmatic

The Poser 6 version is there. If you need Poser 7, I'll try to get that assembled and uploaded soon. Again, sorry, I'm overwhelmed with my real job at the moment. I hate being unresponsive and making people wait, but I have some other stuff I have to get out.

I'm just popping in and and writing little notes like this while waiting for code to compile.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ThunderStone ( ) posted Tue, 05 August 2008 at 6:23 PM

Quote - I hate being unresponsive and making people wait, but I have some other stuff I have to get out.

I'm just popping in and and writing little notes like this while waiting for code to compile.

Hey, no problem... It's not like you don't have enough to do... I appreciate you even bothering to answer me, an old newbie... As I told you over in the other place, I really do go where the links take me, which is all over Poserdom.

I just wanted also to tell you thanks for those shaders tutorials. I have used tested them on M3. Not so great especially when they are only for V3... I thought I could use the sample from USB and try it on M3... I get errors that says M3 collection undefined. So it's back to the drawing board for me.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


bagginsbill ( ) posted Tue, 05 August 2008 at 8:09 PM

I didn't make a collection for M3. You'd have to make one.

Or ....

Maybe you want to try my newer stuff. It's not finished by any means, and has some issues, but my new shader system, VSS, eliminates any need for script writing on your part. VSS is about applying shader templates to many target material zones, taking into account that they have different texture maps and bump maps and such. While it doesn't yet work perfectly, it is supposed to automatically work for any figure. Plus, I've included for testing a much more sophisticated skin shader.

Again, there are currently some problems, so if you try it, you really need to read about what other people have encountered, and what you can do about it.

Have a look at this (very very long) thread to see what it's all about.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2737823

Many people have posted dozens of renders with it.

You can download it here:

http://poserbagginsbill.googlepages.com/vsshomepage

And you can see lots more nice renders using this Rendo gallery search link:

Search Rendo Gallery for VSS


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ThunderStone ( ) posted Thu, 07 August 2008 at 5:29 PM

Sorry but I didn't get this msg... Seems Rendo bot doesn't like me getting mail from places other than my usual place (Bryce). Anyway, I did the test with V3 shader and then convert it over to the M3 shader for use on the Vorg/Morg texture from Sparky World. The result is in my Poser gallery. I like the result but it still seems like it could be tweaked a bit more. Some one pointed out where (the non metallic portion looks flat) I have been working on it with the displacement node, trying to see if I can make it come up better especially around the mouth. I'll post the updated version tomorrow.

I am going to try the VSS one shortly and see how it goes...

Thanks again for answering me.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


bagginsbill ( ) posted Thu, 07 August 2008 at 8:44 PM · edited Thu, 07 August 2008 at 8:44 PM

Hi TS,

I saw your PM, but didn't have time to answer till now.

Your render looks really good - I think you did a good job with the metallic skin making it look more irregular and softer.

One thing on your render - I noticed some ear bloat. Are you using a displacement map? Is it mostly a mid gray? You should use a math node and subtract .5 from that map. Then you won't have bloat.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ThunderStone ( ) posted Fri, 08 August 2008 at 6:40 AM · edited Fri, 08 August 2008 at 6:45 AM

Hi bagginsbill,
No, I didn't use the displacement map. What I used was the math function to create a monotone bump mat with the already existing image map, so I don't have to use a separate bumpmap... I guess the math function that I used might have given that extra push that made it look like it bloated... I left it at the default setting of 1.0, for the first value and I used the Add setting. Maybe I could used a separate math function for the bump node.

I am just a newbie trying to make my poser character a little more realistic than the off the shelves variety. I also wanted to bring it into Bryce for a scene I have in mind. The way I have seen it and done it (for me) make me really like go "UGH!!! that looks too plastic to be believable". Maybe the techniques I have since learned will go a long way to helping me achieve my goal.


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


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