Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
I dont know if this applies to what you are doing but for 3D object renders, here's one quick way that works for me:
In atmospheres select - "Effects" - then "Others" then "Black Back" (Solid black sky for use as a mask).
Export using broadcast/render to disk/options: save colour picture, select "TARGA", when you click ok the 'picture format options' dialog box comes up, select "16M colors" and SELECT the checkbox for "EMBED ALPHA INFORMATION" - click OK.
You can also elect to save an ALPHA MASK or DEPTH MAP at this stage - depends what you are doing. Click OK.
Click render.
One thing is if you are importing a 3d object like a "House Door Key" from Maya or Max into Vue and want to do a simple texture, rotate and render, if you apply a reflective material in Vue like chrome to the door key, it will render black if you dont adjust the material as it reflects the black environment. Duh I dont know Vue that well so I am sure there will be a work around.
These targas work fine in Motion but should be ok in After FX or whatever.
This is probably a very retarded way but I am not a Vue expert.
Regards
Mick
Thanks for the reply, but that's not what I'm looking for. I can get done what I need to, but it involves saving the color pic as png WITHOUT embedding alpha information, then saving the alpha separately. Then I open Photoshop and load both pics. Select the areas I need from the alpha, then save the selection, then load the selection in the color pic. Then copy out the selected pic, then paste into a new transparent image. Not a fun thing to do hundreds of times.
With Vue 5 I could save as a PNG and check the "Embed alpha channel" on the save dialog, and I would end up with a transparent PNG with just the rendered object, exactlty what I want. But it doesn't work the same way with Vue 6. I get the exact opposite of what I want then, just the inifnite plane with the rendered object removed where the alpha information was.
I can't use a black background because I want the reflections from the HDRI atmosphere on the objects.
They changed it, but what they changed it to doesn't make any sense.
Quote - With Vue 5 I could save as a PNG and check the "Embed alpha channel" on the save dialog, and I would end up with a transparent PNG with just the rendered object, exactlty what I want. But it doesn't work the same way with Vue 6. I get the exact opposite of what I want then, just the inifnite plane with the rendered object removed where the alpha information was.
I just tried that to make some billboards of some figures and it worked perfectly - that probably doesn't help you but it does work. That's the way I've always done it.
I didn't have "hide alpha planes" checked though when I did the render
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yup, I'm using infinite. This is on a PC though, there's been some Mac weirdness with this latest build so I dunno if that's the problem. I just render, save as PNG and tick the "Embed Alpha" option. I haven't loaded it into photoshop or anything like that, just applied it to an alpha plane. I might have to do a spot of postwork on it though as there's a bit of fringing
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With Vue 5 Infinite, when I saved a render as a PNG and chose Embed alpha, I would end up with the rendered object on a transparent background, exactly what I wanted. When I do the same thing with Vue 6 Infinite, I get the exact opposite. I get the infinite planes with a cutout of where the selected object SHOULD be, but isn't.
I've selected "Hide infinite planes from alpha" the same way I did with Vue 5 Infinite. Anyone know what the deal is here?