Tue, Nov 19, 10:26 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Poser Animation Question


wakingdreams ( ) posted Sat, 14 July 2007 at 2:48 AM · edited Sat, 02 November 2024 at 7:05 AM

I've been doing some animation in Poser, and so far so good....I am guessing because I learned on my own that I am missing something but anyway....is there a way to adjust a body part, then a few frames later adjust the bodypart to a different place without having the entire timeline change? I mean without having to go frame by frame. 

The main issue I am having is that I'll want them to blink or shrug or lift a arm up for a moment. I get to the first part of that animation just fine but by setting the second keyframe it messes up the rest of the frames. 

If anyone can help that would be appriciated :)


Touchwood ( ) posted Sat, 14 July 2007 at 5:17 AM

Hi, I struggled with this for a while also. The trick,as far as blinking is concerned, is first to select the keyframes where you want the action to start, finish and return. Then open the graph editor in the animation palette and select the body part. In the top right there are 4 Buttons with graph shapes. Change the type of graph between the selected keyframes by making the graph either constant, the grey button, or the the brown button. (Can't recall the proper name at the moment). Hope that helps.


Rance01 ( ) posted Sat, 14 July 2007 at 5:39 AM

wakingdreams,

You can also just use sline breakes. If a blink, or some body action, goes beyond the norm or you wish to make a sudden change in direction use the Break Spline button: furthest right.  The types of keyframes are Spline, Linear and Constant (green, orange, grey and green) and to the right of these three is the Break Spline.  You'll have to play about a bit with the keyframe types.

Best Wishes,
Rance


tvining ( ) posted Sat, 14 July 2007 at 8:46 AM

I'll reiterate the need to use the Graph editor--the Animation Palette is--ironically--next to useless for animation--I almost never use it. The Graph editor shows you exactly what is happening with your animation, and you can create/fix/adjust everything there with infinitely more control.

--Tim

http://www.auroratrek.com


wakingdreams ( ) posted Sat, 14 July 2007 at 1:43 PM

Thanks. I'll try the graph editor, havn't messed with that much so far. I had a feeling it may have been my solution but wanted to be sure before I spent the hours learning it :)


graphicsguy ( ) posted Sat, 14 July 2007 at 4:58 PM · edited Sat, 14 July 2007 at 4:59 PM

a key trick I learned for using the graph editor is, let's say you want a constant value, but as usual poser moves new keyframes all over the place... just put your cursor INSIDE the graph, left click, hold and scrub all the way to the right, then press the DELETE key on your keyboard, and it'll clear out all the unwanted keyframe settings, vs manually having to minus/delete out each keyframe at a time...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.