Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)
If you see a detached part after being warned that not all polygons are assigned to a bone, that part is the culprit. Go back into Setup, bring up the Grouping tool, select the name of the part to which the toe of the boot belongs (provided it’s on the list. If not, create the part.) Then select the aberrant polygons with the Grouping tool and turn them red. That should fix things.
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So when a model comes apart in the pose room because some of the polys aren't grouped, if you group those parts in the pose room they immediately fly to where they're supposed to be? Fortunately, I haven't used Poser's grouping tool much since I create my parts in Lightwave.
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I noticed that when I use Poser grouping tool, whenever there are polygons in creases and folds, it's having trouble selecting them.
Eventually I gave up on grouping things in Poser, and do it in UV Mapper classic.
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the secret to grouping in poser is that in poser solid view is select only what is visible, to select hard to reach polygons switch to wireframe view that changes selection mode to select all, right through to the back of the mesh. though frankly I agree that poser grouping tool is a PIA to work with and I would rather do that part of the job in my modeler.
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Is there a trick to setting up thigh boots to conform? When I take the left one out of the set up room it tells me that not all the polys are assigned to a bone, even though I clicked the add all button, and I don`t see any unselected ones. Then when it goes into the pose screen the toe of the boot is detached and quite a bit away from the rest of the model, even thought I welded the groups. The right boot works fairly well, execpt when I try to conform it, but I think most of that can be fixed with the joint editor. If there is a tutorial out there that someone knows of that would be great.