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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: Clothing Morphs


jjroland ( ) posted Sun, 22 July 2007 at 1:26 PM · edited Wed, 05 February 2025 at 1:35 AM

Tutorial search for this isn't giving me any real results.

I know how to make the morphs.  I'm interested in learning how to get those morphs to stay with the clothing figure when I get it into Poser.  I assume the same process is applicable for either clothing figures or character figures - so tutorials that talk about either are welcome.

If you don't know of any tutorials but know how to do it, feel free to share ; )

Im not talking about standard figure morphs (ie bulk whatnot).  I think I can just transfer them using morph manager (correct me if wrong about that).  I'm talking about stuff not normally included with characters like for my boxers I want the fly to be usable.


I am:  aka Velocity3d 


jjroland ( ) posted Sun, 22 July 2007 at 4:57 PM

Someone has to know.  PLEASE


I am:  aka Velocity3d 


kalon ( ) posted Sun, 22 July 2007 at 5:09 PM

Well this is not a simple question. Frankly, I kind of thought you'd have to create the morph in your modeller then add it to the clothing item in Poser.

So I did a little searching, and this is the first thread I've come up with that may be of some help
poserpros.daz3d.com/forums/viewtopic.php

kalonart.com


Conniekat8 ( ) posted Sun, 22 July 2007 at 6:54 PM · edited Sun, 22 July 2007 at 6:55 PM

This is where we fall back on my harping aboutusing UV mapper in conjuction with Hexagon.
If you leave your item ungrouped in Hexagon, you can create morphs from the original mesh.
As long as you didn't change any pf the facets, when you export the object, open it in UV mapper.
It will tell you there's no UV's for the object, but there is an option to import UV's.
To import UV's, when given a file dialog box, select your original, unmorphed, but properly grouped and UV mapped obj.
The morph will read the original, and it will inherit it's grouping.
This will NOT work if your original obj, the one you're copying mapping from, is not grouped in UV mapper. When you group in Hexagon, the OBJ file structure is little different, and this 'inheriting the grouping' from another OBJ doesn't work.

Then resave the OBJ, I usually have model.obj and model-grouped.obj as filenames.

After that I use DAZ's morph loader utility, and load morph into the rigged cr2. This lets you load multiple morphs, and you don't have to load them group by group.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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