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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Body deformations against floor


deddard ( ) posted Tue, 31 July 2007 at 3:28 AM · edited Tue, 28 January 2025 at 11:10 PM

I'm creating an animation to teach people how to stand up from lying on the floor (the vast majority of people do it wrong!) - this is mainly to help people with back problems.

I'm using M3 for the show, including various aspects - skeleton, muscle maps and plain skin (all separate animations - I'll composite them later after rendering)

As the figure turns on the floor, there are obviously different parts of the body touching the ground, which would of course be deformed due to gravity.
Is there an easy way to apply a squashing effect to these parts?  I know I can use the deformation tools, but that would mean each frame being individually tweaked.

I can accept a non-deformed body if I have to, but like most of us here I'm a bit of a perfectionist (I just discarded about 3 days work because it wasn't quite right) - any suggestions appreciated.


EnglishBob ( ) posted Tue, 31 July 2007 at 4:13 AM

Attached Link: http://www.renderosity.com/mod/tutorial/search.php?query=soft+bodies&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=

There's a tutorial here called Poser Soft Bodies which might help - the link should find it, it was the second one down for me. It's a zipped PDF which contains nudity.


deddard ( ) posted Tue, 31 July 2007 at 4:18 AM

Thanks for that - never thought to use a clothify!
This could be just what the doctor (or physio!) ordered.


EnglishBob ( ) posted Tue, 31 July 2007 at 4:20 AM

I'd better own up and say that I've not got round to trying that one myself yet. I'd be interested to hear how it works for you, if you don't mind being a guinea pig. ;)


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