Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I have started using the sparay can render thingy over on the disappearing right-hand toolbar. Move the mouse over there and a bunch of tools pop up. Select the sparay can and you can pass it over the area and 'paint' an area in its rendered form. I used it in my pic to check textures. It's fairly slow on reflective areas, but pretty quick on most. I forget where you set the options for it, but it's a handy little tool. A magnifying glass over the little preview window doesn't hurt either. I wish you could resize that thing.
Hi Picnic, I used to go crazy in Bryce 3D doing pre-renders, that is until Bryce 4 came along.......... Here's how I set things up. In the render menu, the only things I have checked are antialiasing off, and spatial optimization high, (which is great if you have a lot of objects in the scene and ESPECIALLY if you have a lot of DFX objects, it will really speed things up). Once I do as much as I can in wireframe, I render in Fast Preview Mode. If I want to reposition something, (or add something,) I hit Esc to go to wireframe, and I move it. Hit ESC again to bring back the previous render. Go to the right side of the screen and get the RaySpray, (I LOVE THAT THING!). Now you can use it to "erase" the object from the old position and bring it up in the new one while looking at your rendered scene. What you see is your new render. You can do this hundreds of times if you wish, and you don't have to keep rendering the entire scene over and over, you're only rendering the area you change with the RaySpray, (I LOVE THAT THING!) and you always see your full scene rendered. You can change the size and shape of the RaySpray (I LOVE THAT THING!) by hitting the 1 through 0 keys. 1 through 5, circular sprays, 6 through 0, square sprays. You can work so much faster this way, it's amazing. I hope this is some help. Coldrake Well you can call me Ray, or you can call me Spray, or you can call me R Spray, but ya doesn't hafta call me Coldrake! ; )
I was reading about the rayspray day before last (after I did some longish renders). Sounded like it might be something good to get well acquainted with. I'm going to try your technique. That sure sounds like something I'm going to LOVE too-VBG. Also, I hadn't tried the spatial optimization thing either. Such good ideas from both of you. Going to save and stick in my Bryce 'tips' file. Sometimes the manual gets overwhelming. I've had the 'rendering' chapter open a lot recently, as well as the texture/materials section. Thanks guys, Diane
Diane - I agree with Newc and ColdDrake. I do the same things they listed above. ColdD - Dude - that was a funny message string above. (I LOVE THAT THING!) LOL I got a nice chuckle out of the string. Thanks! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Diane - I meant holding a magnifying glass over your monitor over the nano window. Sorry, should have been more specific. I have a program that a friend gave me that acts like a magnifying glass. You select something on the screen and it zooms it up, or something. I haven't unzipped it yet, having too much fun with P4&B4.
I LOVE THAT THING!!-wow, don't know why I never tried it before-its grrrrrrrrrrrrreat! (as Tony-you know, the tiger- says). Also, the flat shaded option. Thanks so much all-now I can continue to dabble in many objected images AND lots of textures AND not be totally frustrated (and add lights and volumetric stuff and-and -----and ) Diane
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
On the PF, I brought up the subject of how other Brycers deal with images with lots of objects and the uncertainty of what the image will turn out like after a fairly long render. I've been using quick render w/o materials for placement, but I still get surprises. I didn't do patch or plop renders because I was dealing more with camera placements and perspectives (and lighting). However, totally open to learning good habits using Bryce, I'd love to know how others deal with this. I found myself thinking it was the way I wanted it, rendering it overnight, and then finding something I just hated. Render again-and again. What do YOU do?? Diane