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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: Animation Timing


jjroland ( ) posted Sat, 04 August 2007 at 10:01 AM · edited Fri, 15 November 2024 at 4:26 AM

Hi.

I am having a heck of a time finding tutorials that cover the timing in Carrara animations.  I see that I can move key frames to the point I want them to happen.  That's fine, but what if I want everything in the animation to happen faster.  I do not want to individually move 250 little arrows.

I have a simple walk animation, I'd like it to happen faster.  But perhaps I want him to stop half way through and pause at a given place.  How do I alter key frames basically like IK chains.  If I move the last one all others follow suit?  

Or just shorten it so that instead of 10 seconds it lasts 5 and he walks like hes not in slow mo.

Thanks in advance.


I am:  aka Velocity3d 


AndyCLon ( ) posted Mon, 06 August 2007 at 4:29 AM

The following plugin should be able to do this, you can download a demo but I'm not sure if you can buy it at the moment as they are updating their shopping system.

http://www.associatedfx.com/moveTimeline.html

The new C6 non linear animation could help too


brycetech ( ) posted Mon, 06 August 2007 at 2:48 PM

select all the keyframes you want to rescale
hold the ctrl key
and drag them

luck
BT


Mhawke ( ) posted Mon, 06 August 2007 at 10:14 PM

Associatedfx web store has been off-line since March. I've emailed several times but no response.

Other than what was suggested previously (select keyframes and drag), there is not much of an option (that I am aware of).

I'm hoping C6 will fix that with Non-Linear Animation - only time will tell.


sfdex ( ) posted Thu, 09 August 2007 at 5:56 PM

You could consider changing your frame rate and then restretch the file to the desired frame rate. Let's say that currently you have one second of animation, but you want it to take 1/2 second.  Render the movie at 15 frames per second and then in a video editor, retime the clip to double-speed on a 30 frame per second timeline.  

It's a kludge work-around, but it should do what you're looking for.

 - Dex


bluetone ( ) posted Wed, 15 August 2007 at 10:40 PM

Quote - You could consider changing your frame rate and then restretch the file to the desired frame rate. Let's say that currently you have one second of animation, but you want it to take 1/2 second.  Render the movie at 15 frames per second and then in a video editor, retime the clip to double-speed on a 30 frame per second timeline.  

It's a kludge work-around, but it should do what you're looking for.

 - Dex

It would work, but you would have rough motion. Your frames would jump from one position to another at a rate that you could see and it would look bad. Even using high-end re-timing plug-ins in, say, After Effects would end up being choppy.

Do the "Select all the keys you want to time shrink, and hold down the CTRL key as you drag" suggestion. This will move the keys selected at a different rate then you drag, proportionally shrinking as you go, (or growing if you drag in the other direction.) 
You may need to drag them a few times to find the right timing, but it will do the job. I've used it a couple times to correct for timing errors in my animations.
I also suggest putting a temp keyframe in a un-used objects timeline. If you place it where you want your animation to actually end, and don't select it with the others, you can drag the other keyframes to line up with it and lock to it. (If you click on the button in te timeline editor for "Lock-to")

Hope this helps!! :D


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