Tue, Dec 24, 12:10 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Vicky + Horsie + Morphbrush = ?


JoePublic ( ) posted Mon, 20 August 2007 at 10:30 AM · edited Tue, 24 December 2024 at 11:55 AM

file_385838.jpg

(No Postwork. Click to enlarge)

I wanted to do this for quite some time, but I was never able to make the horse's neck fit Vicky's body as tightly as necessary to completely avoid postwork.

But with the P7 morphbrush, it was just about two hours work.
:thumbupboth:

Of course a "proper" Centaur would have to be made from a single, merged object, but you'd have to either re-rig the human part or the horse part from scratch for the new cr2, so I guess this will do for while.
:glare:


Neyjour ( ) posted Mon, 20 August 2007 at 10:50 AM

Dang!  That looks really good!  Great job!  😄

"You don't know what we can see
Why don't you tell your dreams to me
Fantasy will set you free." - Steppenwolf


JoePublic ( ) posted Mon, 20 August 2007 at 1:18 PM

file_385855.jpg

(No Postwork, Click to enlarge)

Thanks Neyjour.

Here's the same technique using Maddie and the foal.
😄


SamTherapy ( ) posted Mon, 20 August 2007 at 1:56 PM

Quote - (No Postwork. Click to enlarge)

I wanted to do this for quite some time, but I was never able to make the horse's neck fit Vicky's body as tightly as necessary to completely avoid postwork.

But with the P7 morphbrush, it was just about two hours work.
:thumbupboth:

Of course a "proper" Centaur would have to be made from a single, merged object, but you'd have to either re-rig the human part or the horse part from scratch for the new cr2, so I guess this will do for while.
:glare:

 

Wargh! That's one ugly horse. ;)

Seriously, though... great work.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Angelsinger ( ) posted Mon, 20 August 2007 at 5:13 PM · edited Mon, 20 August 2007 at 5:18 PM

JoePublic, that's phenomenal!!! that's 2 thumbs WAY up


JoePublic ( ) posted Mon, 20 August 2007 at 5:45 PM

file_385872.jpg

(No postwork. Click to enlarge)

SamTherapie & Angelsinger: Many thanks !

Here's horsie #3.

😄


crucibelle ( ) posted Mon, 20 August 2007 at 5:55 PM

Looking great!  There's one available in the marketplace(V4) that looks really good, too.


Marque ( ) posted Mon, 20 August 2007 at 7:30 PM

I actually like this one better. Checked out the one in the marketplace but he has a skirt where the bodies join, I could do that myself. Like these because they look more like I picture a centaur would look. Good job.


Dale B ( ) posted Mon, 20 August 2007 at 9:17 PM

This is definitely the better way to go. I wonder how difficult it would be to export the obj welded, then cut and paste the relevant parts of the figure rigs back into them. An actual centaur has been on the want list for some time...at least I've wanted one I could animate.... ;)


Marque ( ) posted Tue, 21 August 2007 at 7:21 AM

I'm surprised Daz never jumped on it, it would be an instant sale for most folks.


Dale B ( ) posted Wed, 22 August 2007 at 5:29 AM

Well, they had one way back in the Zygote/P4 days....and never really supported it. It was sort of just 'there', and not that great. A good potential background character (well, far background), but..... And yeah, I'd think that they would at least field a conversion kit, for those who own both the horse and human figures.....


shante ( ) posted Mon, 24 December 2007 at 9:23 AM

Damn! THois is great!
I just found out about this thread over at the DAZ Forums where I started another similar thread.
Check it out.
http://forum.daz3d.com/viewtopic.php?t=73724&postdays=0&postorder=asc&start=0

Yeah I am one of those loud guys that has been begging for a better Centaur and pretty much criticizing the current offerings...until I saw this. THis is what I picture my imaginary centaurs to look like. There is credible and "REAL" balance in the character and how the animal and human parts work together. I agree DAZ really needs to see this and figure out a way to weld the Mil Horse and David (not Mike3...please) to give us all something that looks like this good as one mesh!
Some time ago someone at DAZ tried putting one together using the MilHorse and Mike 3 and I didn't like it at all. There was a very definate balance problem between the man's body and the horse. Too stretched and off balance. Similar with the composited one in the store even with the skirt it looks off.
I loved the old DAZ Centaur and use it a lot because ther is that good balance in the construct. I would even be happy if DAZ would just tweak that figure by offering some more realistic morphs for the stupid DORK face and body stype morphs and better texturing. I would love to see a short fat centaur or an old wizend one or a skinny old female one with a sway-back horse body and saggy boobs or a buffed out male like the Freak but a bit more credible. Or as you have here morphs for young ones. These options could be add-on packages I would buy no matter the price.

Of all the options I have seen out here these versions/characters come closest to the balace of the old DAZ Centaur which, despite being short in realism and greatly lacking in versatility, has been pretty much the marker by which I have come to judge the other offerings and closest to how I imagine a Centaur to look like if they were to exist (See Chronicles of Narnia).
The bummer for me right now is though I have Poser7 I can't run it yet on my older system!  :(

So come on DAZ get this together.


Magic_Man ( ) posted Mon, 24 December 2007 at 1:26 PM

Love the first one, but lose the top and give her long hair/mane to cover her modesty instead...


mamba-negra ( ) posted Mon, 24 December 2007 at 9:07 PM

They do look great! You are going to have lots of jealous people here:)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.