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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: How do you add textures onto your Poser character with ONLY Poser?


Hubey ( ) posted Sun, 27 May 2001 at 11:13 PM ยท edited Fri, 27 December 2024 at 1:01 PM

If there is anyway


lalverson ( ) posted Sun, 27 May 2001 at 11:43 PM

could you clarify what you mean? the materials editor allows you to individually texture eah seperate part of all the models in a document. is that what you are asking?


shadowcat ( ) posted Mon, 28 May 2001 at 12:11 AM

chapter 11 "Surface materials" in the poser handbook (which you can access within poser 4 by choosing "help")


angola ( ) posted Mon, 28 May 2001 at 3:29 AM

The problem I guess your having is that after creating a new prop in poser, the texture you are applying in the materials editor isn't being applied! Select the object you want to texture, open the group editor, Select All, for each material group and hit Create UV map. If you haven't created a UV you can't texture it.


melanie ( ) posted Mon, 28 May 2001 at 8:36 AM

Angola, I didn't know you could UV map props from within Poser. I thought that's why we need UV Mapper. And where do I find the group editor? I've been working with Poser for nearly as long as it's been in existence and I don't know what that is. Melanie


Questor ( ) posted Mon, 28 May 2001 at 11:11 AM

The group editor is the icon at the top of the edit screen at the far right end of the row... with what looks like a dotted box in it. Be carefull using it though as you can do more damage than good if you don't watch what you do. The grouping tool is imprecise and a pain to use, but it is extremely useful if you want to re-assign a different texture to an item or part of an item or group of items. Anyway, the best way to figure it out is to play with it, but be careful. :)


adh3d ( ) posted Mon, 28 May 2001 at 3:02 PM

Export the prop like .obj format. Use Uv mapper( free in the freestuff), open the esported model from poser in it, create a new Uv mapper, The you have the template of the model.Save the model, save the texture. Now, in any paint aplication, open the texture created in Uv mapper and paint on it. Then import the model saved in Uv mapper to poser and open the texture you have done in the paint aplication. If you want to add a texture to a figure comes with poser, you find the templates of every figure in one of the original 2 cds.



adh3d website


adh3d ( ) posted Mon, 28 May 2001 at 3:03 PM

other thing, you can use paint 3d too. It comes with poser. But i think Uv mapper is easier.



adh3d website


angola ( ) posted Tue, 29 May 2001 at 5:10 AM

Melanie - You don't want to know how long I spent clicking buttons till I figured that one out! And shadowcat, if you ever learned anything by reding the Poser manual, you are a better cat than I.


melanie ( ) posted Tue, 29 May 2001 at 8:50 AM

Angola, I agree about the manual. I call it the "Useless Manual" rather than the User Manual. It's worthless. I've put it away on a shelf somewhere and I can't even find it. I've never gotten anything out of it. Most of what I've learned came from trial and error or from other helpful users like all these folks here. Melanie


shadowcat ( ) posted Tue, 29 May 2001 at 11:47 AM

Actually I did learn from the book, but the reason I said go to chapter 11 is because the question is so unclear. So maybe if the person glanced at it maybe they will be able to focus in on what exactly the problem is.


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