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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Poser Smoke Plumes


bagginsbill ( ) posted Tue, 28 August 2007 at 4:22 PM · edited Tue, 19 November 2024 at 9:14 AM

Attached Link: Smoke Plumes at RDNA

file_386522.jpg

Need realistic smoke plumes in Poser?

Head on over to the Node Cult at RDNA. After a lot of work, I made a tricky morphable prop and a few shaders to get you started.


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bagginsbill ( ) posted Tue, 28 August 2007 at 4:22 PM

file_386523.jpg

Chuga chuga chuga chuga, chooo chooo!


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SYNTRIFID ( ) posted Tue, 28 August 2007 at 4:44 PM

This looks like something that could be quite useful!  Thanks.

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SamTherapy ( ) posted Tue, 28 August 2007 at 5:04 PM

Looks superb, BB.  I'l take a look at it tomorrow when I'm actually awake and functioning.  My brain is currently heading for the BSOD.

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infinity10 ( ) posted Tue, 28 August 2007 at 8:44 PM

O Grand Master of the Node BB, 

I hail your genious and generosity.
:-)

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cherokee69 ( ) posted Wed, 29 August 2007 at 7:03 AM

Awesome prop BB. It looks great. You weren't kidding when you said it renders slow. So, I tired it out one the scene I'm working on. The scene has 2 riverboats, a background image on a one sided square and your water shader. With one of these smoke plumes, Poser 6 and Poser 7 just about hangs. the riverboats have 2 smokestacks each so I'll have to use 4 of the plumes and by the way it's rendering with one, 4 will probably kill Poser.


Latexluv ( ) posted Wed, 29 August 2007 at 1:56 PM

Simply fantastic! Just installed the prop and material shaders.

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BastBlack ( ) posted Sat, 01 September 2007 at 2:04 PM

Wow, that is great! ^^


UVDan ( ) posted Sun, 07 October 2007 at 5:44 PM
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Thanks alot.

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bagginsbill ( ) posted Sun, 07 October 2007 at 6:39 PM

Hey folks - cherokee and I worked out that sometimes it's better to render the smoke by itself and save that as a PNG. Then attach the rendered smoke to a prop so it doesn't have to do the math any more, or just overlay that in photoshop.

Just a tip. Saves time.


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Tucan-Tiki ( ) posted Sun, 07 October 2007 at 11:09 PM

Or you can make clouds joining several spheres of different sizes and map the object with a tranz map.


bagginsbill ( ) posted Sun, 07 October 2007 at 11:24 PM

Quote - Or you can make clouds joining several spheres of different sizes and map the object with a tranz map.

 

Could you show an example? I've never had much success with that method, in terms of realism. What does this look like - what is the shader you use?


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XENOPHONZ ( ) posted Sun, 07 October 2007 at 11:33 PM

Those are some of the best-looking Poser smoke plumes that I've seen.  Nice.  And useful.

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