Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
OK, I wasnt sure if it was mislabeled or if it was dropped in Vue 6 (edit: makes sense as the output of arccosine is 0 to pi, while arcsine is -pi/2 to pi/2)
Then there is that sentence "plugged into normalizer Y" but what I can do is plug the arc sine into the Y of the Decomposer. Is that a typo too?
Problem is I get some orientation, but only some of closer ones orient right, some of the closer ones orient wrong and the distant ones show strange patterns.
This is the pattern I get:
I dont know too much about vectors, probably it is intended to only cover 180° correctly. For this I used X instead of Y and 0 instead 0.5 for the rotation adjust. With Y and 0.5 the correctly adjusted instances are on the left.
And I made some more tests, vector offset has to be half the actual position, thats why I always got strange results. Probably a bug in VUE or inherent to the algorithm?!?
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Mark