Thu, Jan 23, 11:28 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)



Subject: Mat-pose files on Props not working .... is poser that (*&^*$#@) ???


BAR-CODE ( ) posted Sat, 08 September 2007 at 9:16 AM · edited Thu, 23 January 2025 at 11:27 PM

Im getting pretty frusty with Poser ...
I just cant get a mat pose file to work on a prop 
UNLESS its parented to a figure .... :cursing: ?????

Whats that about .. is it me or is poser that euh.. dumb :scared:

I check the manual and the secrets offigure etc etc... i cant find the awnser..

Anybody know the trick...

Its a Prop and must stay a prop btw....

THNX in Advance 
Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



SamTherapy ( ) posted Sat, 08 September 2007 at 9:19 AM

MATs don't work on props unless they are parented.

If you're using P6 or above, you can fake the same effect by using a Material Collection instead of a MAT pose.  Same idea but you use the Material Room instead of the Pose Room.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


SamTherapy ( ) posted Sat, 08 September 2007 at 9:23 AM

BTW, it's not a case of Poser being dumb.  MAT poses were never an official feature in Poser.  They were a hack which caught on.

There are really only two types of Library files in Poser; those which load geometry and those which act on the geometry in some way.  Somebody figured out a way to make a Pose file load textures and everyone took it up to the extent that it's now a standard.  CL/EF never officially supported it, though, and later versions of Poser bypass it entirely by using the Material Room.

So, no, Poser isn't dumb.  You're asking it to do something it never was supposed to do in the first place.

HTH.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


BAR-CODE ( ) posted Sat, 08 September 2007 at 9:31 AM · edited Sat, 08 September 2007 at 9:32 AM

So, no, Poser isn't dumb.  You're asking it to do something it never was supposed to do in the first place.

Okay ... then the "dumb" part is seeing the amount of items  useing the option.
That EF did not make use of the "feature" and make it a part of it fully working...

I just think that Props need to have a simple one click way of changing textures...
Now i have to work around it somehow .... such a pitty

Thnx  Mr Therapy 😉

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



SamTherapy ( ) posted Sat, 08 September 2007 at 9:48 AM

Quote - I just think that Props need to have a simple one click way of changing textures...

 

As indeed, they do if you use a Material Collection.  You'd have to set them up yourself first but after that it's - as you said - a one click solution.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


jonthecelt ( ) posted Sat, 08 September 2007 at 9:49 AM

They did make it fully working... adn they put it in the most logical place - the materials library.

Material collectins are essentially the same as MAT files - you can even change the extension and do a minimum of tinkering, and they'll work from the Pose library - but .mc6 files will work on props and figures. So you could argue that e Frontier saw what people were doing, made it officlal, and improved on the original formula.

JonTheCelt


BAR-CODE ( ) posted Sat, 08 September 2007 at 9:55 AM

Okay ...so i have to look into a other direction.... 
Back into the books again ..... 
But manual is not realy any use for this kind of stuff...
Thnx for pointing me into the Mat room direction.. hope that work 😉 
Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



jancory ( ) posted Sat, 08 September 2007 at 10:02 AM

actually, if you're using P5 up, edit your MATpose from "prop YOURPROPNAME" to "actor $CURRENT" & it'll work fine. you need always to have some figure in the scene, but it doesn't need to be parented.

for example--

{
 version
 {
 number 4.01
 }
 actor $CURRENT
 {
 channels
###blahblahblah }
 figure
 {
 }
 }


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



BAR-CODE ( ) posted Sat, 08 September 2007 at 10:11 AM

OKAY !!!

Thnx to your people ... it fixed my problem in 10 minutes...
Instead of the MAT POSE ... i use MAT files in the material room... 
That works like a dream ...
Now i only hope that translate to DS in some way ... oh oh.....

Thnx for now people !

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



lesbentley ( ) posted Sat, 08 September 2007 at 10:43 AM · edited Sat, 08 September 2007 at 10:48 AM

It is posible to make a MAT pose work on an unparented prop, but there are a couple of restrictions. First restriction, there must be some figire in the scene, even though the prop does not need to be parented to it. Second restriction, a MAT pose for "MyProp_1" will not work on "MyProp_2", Poser increments the prop number each time you add another instance of the same prop to the scene, so you have to be aware of this li mitation.

The MAT pose file needs to be in uncompressed 'pz2' format so you can edit it in a text editror. Lets take this simple example that applies the default ground texture to a Poser box primitive:

{

version
 {
 number 4.01
 }

prop box_1
 {
 material Preview
  {
  textureMap "GetStringRes(1029,7)"
  }
 }

figure
 {
 }
}

The way to make this work on an unparented prop is to edit the line "prop box_1" to read "actor box_1":

{

version
 {
 number 4.01
 }

actor box_1
 {
 material Preview
  {
  textureMap "GetStringRes(1029,7)"
  }
 }

figure
 {
 }
}

Thats it, it's that simple! But remember, there must be a figure in the document before any pose file will work, and a pose for "box_1" will not work on "box_2". This method works in all  versions of Poser.

There are also a couple of workrounds that can help in applying poses to props. You could load a figure without any geogetry then parent your prop(s) to that, if you wish the figure can then be saved back to a figures pallet with the prop attached, so that next time you load it you can imediatly apply a MAT pose. "MinFig" from the Free Stuff can be used to this end.

Another workround is to use "actor $CURRENT" in the pz2, this will allow the pose to be applied to the currently selected prop (or body-part) irrespective of its name (but you still need to have a figure pressent in the document).   "actor $CURRENT" only works in P5 and up.


BAR-CODE ( ) posted Sat, 08 September 2007 at 10:47 AM

Thnx for the repley's 

but the NEED for a figure in the scene is not a option..
Maybe this stuff im doing is going to be my first selling thing :}
So a restricktion of a figure in the scene is a no no ...
But thnx again and i'll link this thread for later read 😉

I hope i'm clear on what i mean.......

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



lesbentley ( ) posted Sat, 08 September 2007 at 11:10 AM

Be aware that an MT5 file will only work in P5 and up, and an MT6 file will only work in P6 and up.


BAR-CODE ( ) posted Sat, 08 September 2007 at 11:21 AM

Be aware that an MT5 file will only work in P5 and up, and an MT6 file will only work in P6 and up.

You got to be kidding.... 
So my joy was short lived....
It has to be shitty when its poser .... mennnnn im disliking the program, when this is true..

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



jonthecelt ( ) posted Sat, 08 September 2007 at 11:27 AM

mt5 relates to a single material file, for one material zone (skin, eyes, lips, whatever)... mc6 refers to a material collection - equivalent of a mat pose... now, because the mc6 was only implemented in Poser 6, it's not backwards compatible... but then, since anything before P5 only used the basic material room, that's no real loss, surely?

As for P5 users of your stuff... hmm, well perhaps one of lesbentley's fixes to mat files would work - shame about needing a figure in the image, though...

I'm guessing all this is for your superb looking SF crates?

JonTheCelt


BAR-CODE ( ) posted Sat, 08 September 2007 at 11:37 AM

I'm guessing all this is for your superb looking SF crates?

JonTheCelt

You got that right .. i do like to put 6 of them on a pallet "clear" so you can ad the texture to each one of them easely... so a one click deal is a Must ...
But if it won't work im doing it one by one ... and leave out the stacked versions..

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.