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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: My first experiments in texturing


FrankT ( ) posted Wed, 12 September 2007 at 1:52 PM · edited Sat, 23 November 2024 at 9:40 PM

file_387795.jpg

Inspired by Chipps textures on his german energy device, and the fact that I've never really tried texturing before, I thought I'd have a go.  The "thing" is modelled by me in Hex (my modelling sucks too but I'm working on it) and textured by yrs truly in Photoshop using the tutorial by Stonemason on CGSociety - It's a bit addictive this texturing lark :)

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thefixer ( ) posted Wed, 12 September 2007 at 2:03 PM

Looks good to me Frank, well done!!

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LMcLean ( ) posted Wed, 12 September 2007 at 2:23 PM · edited Wed, 12 September 2007 at 2:25 PM

Yup nice textures are time consuming and addicting, but add a lot to the overall look. Looks like a nice job Frank!


Powertec ( ) posted Wed, 12 September 2007 at 3:00 PM

Looks great! Did you use Chipp's tutorial?


bruno021 ( ) posted Wed, 12 September 2007 at 3:07 PM

Looks real good. I like the fading paint showing the metal underneath a lot.



FrankT ( ) posted Wed, 12 September 2007 at 3:09 PM

Quote - Looks great! Did you use Chipp's tutorial?

Yup, and the one by StoneMason

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zglows ( ) posted Wed, 12 September 2007 at 3:25 PM

cool


vincebagna ( ) posted Wed, 12 September 2007 at 3:41 PM

Where is that tut from Stonemason on CGSociety? I can't find it.

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FrankT ( ) posted Wed, 12 September 2007 at 3:52 PM
vincebagna ( ) posted Wed, 12 September 2007 at 3:55 PM

Thanks! ;)

BTW really good work with your texturing and modelling. ;D

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chippwalters ( ) posted Wed, 12 September 2007 at 5:52 PM

Attached Link: Stefan's PDF tutorial

Looks really good Frank. How about some close up shots in perspective? There's also this great link to Stefan's PDF tutorial, which is a bit different from the one at CGSocitey.

 


FrankT ( ) posted Thu, 13 September 2007 at 1:14 PM

Quote - Looks really good Frank. How about some close up shots in perspective?

I'll see if I can sneak it into my next render.  I just finished the specularity map 'cos the atmosphere in the render isn't going to be HDRI and it looked a bit flat without one

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